Planeshift

pseffectlight.h

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00001 /*
00002 * Author: Andrew Robberts
00003 *
00004 * Copyright (C) 2008 Atomic Blue ([email protected], http://www.atomicblue.org)
00005 *
00006 *
00007 * This program is free software; you can redistribute it and/or
00008 * modify it under the terms of the GNU General Public License
00009 * as published by the Free Software Foundation (version 2 of the License)
00010 * This program is distributed in the hope that it will be useful,
00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013 * GNU General Public License for more details.
00014 * You should have received a copy of the GNU General Public License
00015 * along with this program; if not, write to the Free Software
00016 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017 *
00018 */
00019 
00020 #ifndef PS_EFFECT_LIGHT_HEADER
00021 #define PS_EFFECT_LIGHT_HEADER
00022 
00023 #include <csgeom/matrix3.h>
00024 #include <csutil/cscolor.h>
00025 #include <csutil/scf_implementation.h>
00026 #include <iengine/movable.h>
00027 #include <iengine/sector.h>
00028 #include <iutil/virtclk.h>
00029 
00030 class csColor;
00031 struct iEngine;
00032 struct iLight;
00033 struct iMeshWrapper;
00034 
00039 class psLight
00040 {
00041 public:
00042     psLight(iObjectRegistry* object_reg);
00043     ~psLight();
00044 
00045     unsigned int AttachLight(const char* name, const csVector3 &pos,
00046                              float radius, const csColor &colour, iMeshWrapper* mw);
00047     bool Update();
00048 
00049 private:
00050     csRef<iLight> light;
00051     csRef<iVirtualClock> vclock;
00052     csRef<iEngine> engine;
00053 
00054     csTicks lastTime;
00055     csColor baseColour;
00056     bool dim;
00057     uint sequencenum;
00058     uint stepsPerSecond;
00059     uint stepsPerCycle;
00060     uint dimStrength;
00061 };
00062 
00065 #endif