Planeshift

pseffectmanager.h

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00001 /*
00002  * Author: Andrew Robberts
00003  *
00004  * Copyright (C) 2003 Atomic Blue ([email protected], http://www.atomicblue.org)
00005  *
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation (version 2 of the License)
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software
00016  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017  *
00018  */
00019 
00020 #ifndef PS_EFFECT_MANAGER_HEADER
00021 #define PS_EFFECT_MANAGER_HEADER
00022 
00023 
00024 // CS includes
00025 #include <csutil/csstring.h>
00026 #include <csutil/array.h>
00027 #include <csutil/parray.h>
00028 #include <csutil/ref.h>
00029 #include <iengine/collection.h>
00030 #include <iutil/virtclk.h>
00031 #include <csutil/hash.h>
00032 #include <imap/reader.h>
00033 #include <ivideo/graph3d.h>
00034 #include <csutil/scf_implementation.h>
00035 #include <csutil/threading/rwmutex.h>
00036 
00037 #include "effects/pseffect2drenderer.h"
00038 
00039 struct iLight;
00040 struct iMeshWrapper;
00041 struct iMovable;
00042 struct iSector;
00043 struct iSectorList;
00044 struct iThreadReturn;
00045 struct iView;
00046 class psEffect;
00047 class psLight;
00048 
00049 class psEffectManager;
00050 
00055 class psEffectGroup
00056 {
00057 public:
00058     csString name;
00059     csArray<csString> effects;
00060 };
00061 
00062 
00066 class psEffectLoader : public scfImplementation1<psEffectLoader,iLoaderPlugin>
00067 {
00068 public:
00069     psEffectLoader();
00070 
00072     void SetManager(psEffectManager* manager);
00073 
00074     // used to handle and parse the <addon> tags.
00075     csPtr<iBase> Parse(iDocumentNode* node, iStreamSource*, iLoaderContext* ldr_context, iBase* context);
00076 
00077     bool IsThreadSafe()
00078     {
00079         return true;
00080     }
00081 
00082 private:
00083     psEffectManager* manager;
00084     CS::Threading::ReadWriteMutex parseLock;
00085 };
00086 
00087 
00088 class psEffectManager : public csRefCount
00089 {
00090 public:
00091     psEffectManager(iObjectRegistry* objReg);
00092     virtual ~psEffectManager();
00093 
00101     csPtr<iThreadReturn> LoadEffects(const csString &fileName, iView* parentView);
00102 
00110     bool LoadFromEffectsList(const csString &fileName, iView* parentView);
00111 
00120     bool LoadFromDirectory(const csString &path, bool includeSubDirs, iView* parentView);
00121 
00128     bool DeleteEffect(unsigned int effectID);
00129 
00143     unsigned int RenderEffect(const csString &effectName, const csVector3 &offset, iMeshWrapper* attachPos,
00144                               iMeshWrapper* attachTarget=0, const csVector3 &up=csVector3(0,1,0),
00145                               const unsigned int uniqueIDOverride = 0, bool rotateWithMesh = false, const float* scale = NULL);
00146 
00159     unsigned int RenderEffect(const csString &effectName, iSector* sector, const csVector3 &pos,
00160                               iMeshWrapper* attachTarget, const csVector3 &up=csVector3(0,1,0),
00161                               const unsigned int uniqueIDOverride = 0, const float* scale = NULL);
00162 
00175     unsigned int RenderEffect(const csString &effectName, iSectorList* sectors, const csVector3 &pos,
00176                               iMeshWrapper* attachTarget=0, const csVector3 &up=csVector3(0,1,0),
00177                               const unsigned int uniqueIDOverride = 0, const float* scale = NULL);
00178 
00179     unsigned int AttachLight(const char* name, const csVector3 &pos,
00180                              float radius, const csColor &colour, iMeshWrapper* mw);
00181     void DetachLight(unsigned int lightID);
00182 
00188     void Update(csTicks elapsed = 0);
00189 
00193     void Clear();
00194 
00201     psEffect* FindEffect(unsigned int ID) const;
00202 
00209     psEffect* FindEffect(const csString &name) const;
00210 
00216     csHash<psEffect*, csString>::GlobalIterator GetEffectsIterator();
00217 
00218 
00225     void ShowEffect(unsigned int id,bool value = true);
00226 
00227     void AddEffect(const char* name, psEffect* effect);
00228 
00229     iView* GetView() const
00230     {
00231         return view;
00232     }
00233 
00234     void Render2D(iGraphics3D* g3d, iGraphics2D* g2d);
00235 
00236     psEffect2DRenderer* Get2DRenderer() const
00237     {
00238         return effect2DRenderer;
00239     }
00240 
00241 private:
00242 
00243     iObjectRegistry* object_reg;
00244 
00246     csRef<iVirtualClock> vc;
00247 
00252     csHash<psEffect*, csString> effectFactories;
00253 
00255     csHash<psEffect*, unsigned int> actualEffects;
00256 
00258     csRef<iCollection> effectsCollection;
00259 
00260     iView* view;
00261 
00263     csRef<psEffectLoader> effectLoader;
00264 
00265     psEffect2DRenderer* effect2DRenderer;
00266 
00267     csHash<psLight*, unsigned int> lightList;
00268 };
00269 
00272 #endif