Planeshift

psquest.h

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00001 /*
00002  * psquest.h
00003  *
00004  * Copyright (C) 2003 Atomic Blue ([email protected], http://www.atomicblue.org)
00005  *
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation (version 2 of the License)
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software
00016  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017  *
00018  */
00019 
00020 #ifndef __PSQUEST_H__
00021 #define __PSQUEST_H__
00022 //=============================================================================
00023 // Crystal Space Includes
00024 //=============================================================================
00025 #include <csutil/csstring.h>
00026 #include <csutil/weakreferenced.h>
00027 
00028 //=============================================================================
00029 // Project Includes
00030 //=============================================================================
00031 #include <idal.h>
00032 
00033 //=============================================================================
00034 // Local Includes
00035 //=============================================================================
00036 
00037 using namespace CS;
00038 
00039 
00040 #define QUEST_OPT_SAVEONCOMPLETE 0x01
00041 
00043 #define PSQUEST_DISABLED_QUEST 0x00000001
00044 
00045 
00046 class psQuestPrereqOp;
00047 class psCharacter;
00048 class NpcResponse;
00049 class NpcTrigger;
00050 class NpcDialogMenu;
00051 class psQuest;
00052 
00061 bool LoadPrerequisiteXML(csRef<psQuestPrereqOp> &prerequisite, psQuest* self, csString script);
00062 
00066 class psQuest : public CS::Utility::WeakReferenced
00067 {
00068 public:
00075     psQuest(int id = 0, const char* name = "");
00076     virtual ~psQuest();
00077 
00082     bool Load(iResultRow &row);
00086     bool PostLoad();
00087     
00094     int GetID() const
00095     {
00096         return id;
00097     }
00101     const char* GetName() const
00102     {
00103         return name;
00104     }
00105     const char* GetImage() const
00106     {
00107         return image;
00108     }
00109     const char* GetTask() const
00110     {
00111         return task;
00112     }
00113 
00119     bool hasTaskText()
00120     {
00121         return task.Length() > 0;
00122     }
00123     void SetTask(csString mytask)
00124     {
00125         task = mytask;
00126     }
00127     psQuest* GetParentQuest() const
00128     {
00129         return parent_quest;
00130     }
00131     void SetParentQuest(psQuest* parent)
00132     {
00133         parent_quest=parent;
00134     }
00135     int GetStep() const
00136     {
00137         return step_id;
00138     }
00139     bool HasInfinitePlayerLockout() const
00140     {
00141         return infinitePlayerLockout;
00142     }
00143     unsigned int GetPlayerLockoutTime() const
00144     {
00145         return player_lockout_time;
00146     }
00147     unsigned int GetQuestLockoutTime() const
00148     {
00149         return quest_lockout_time;
00150     }
00151     unsigned int GetQuestLastActivatedTime() const
00152     {
00153         return quest_last_activated;
00154     }
00155     void SetQuestLastActivatedTime(unsigned int when)
00156     {
00157         quest_last_activated=when;
00158     }
00159     // csString QuestToXML() const;
00160     bool AddPrerequisite(csString prerequisitescript);
00161     bool AddPrerequisite(csRef<psQuestPrereqOp> op);
00162     
00170     void AddTriggerResponse(NpcTrigger* trigger, NpcResponse* response);
00177     //void AddMenu(NpcDialogMenu* menu);
00178     
00179     //csArray<NpcDialogMenu*> &GetMenuList();
00180     
00187     void AddSubQuest(int id)
00188     {
00189         subquests.Push(id);
00190     }
00191 
00197     csArray<int> &GetSubQuests()
00198     {
00199         return subquests;
00200     }
00201 
00207     csRef<psQuestPrereqOp>& GetPrerequisite()
00208     {
00209         return prerequisite;
00210     }
00211     csString GetPrerequisiteStr();
00212     const csString &GetCategory() const
00213     {
00214         return category;
00215     }
00216 
00225     bool Active()
00226     {
00227         return active ? (parent_quest ? parent_quest->Active() : active) : active;
00228     }
00229 
00233     void Active(bool state)
00234     {
00235         active = state;
00236     }
00237 
00238 protected:
00239     int id;             
00240     csString name;      
00241     csString task;      
00242     csString image;
00243     int flags;
00244     psQuest* parent_quest;      
00245     int step_id;                
00246     csRef<psQuestPrereqOp> prerequisite;
00247     csString category;
00248     csString prerequisiteStr;
00249     bool infinitePlayerLockout;
00250 
00251     unsigned int player_lockout_time;
00252     unsigned int quest_lockout_time;
00253     unsigned int quest_last_activated;
00254 
00255     struct TriggerResponse
00256     {
00257         NpcTrigger* trigger;
00258         int responseID;
00259     };
00260 
00261     // this stuff is needed for cleanup when destroying the object
00262     csArray<TriggerResponse> triggerPairs; 
00263     csArray<int> subquests;             
00264 
00265     bool active;
00266 };
00267 
00268 #endif