Planeshift
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00001 /* 00002 * servervitals.h 00003 * 00004 * Copyright (C) 2005 Atomic Blue ([email protected], http://www.atomicblue.org) 00005 * 00006 * 00007 * This program is free software; you can redistribute it and/or 00008 * modify it under the terms of the GNU General Public License 00009 * as published by the Free Software Foundation (version 2 of the License) 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software 00016 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 * 00018 */ 00019 00020 #ifndef SERVER_VITALS_HEADER 00021 #define SERVER_VITALS_HEADER 00022 #include "psstdint.h" 00023 00024 //============================================================================= 00025 // Crystal Space Includes 00026 //============================================================================= 00027 00028 //============================================================================= 00029 // Project Includes 00030 //============================================================================= 00031 #include "util/psconst.h" 00032 #include "rpgrules/vitals.h" 00033 #include "../playergroup.h" 00034 00035 //============================================================================= 00036 // Local Includes 00037 //============================================================================= 00038 00039 class MsgEntry; 00040 class psCharacter; 00041 00043 class VitalBuffable : public Buffable<float> 00044 { 00045 public: 00046 virtual ~VitalBuffable() { } 00047 00048 void Initialize(unsigned int* sDirty, int dirtyF) 00049 { 00050 statsDirty = sDirty; 00051 dirtyFlag = dirtyF; 00052 } 00053 00054 protected: 00055 virtual void OnChange() 00056 { 00057 *statsDirty |= dirtyFlag; 00058 } 00059 00060 int dirtyFlag; 00061 unsigned int* statsDirty; 00062 }; 00063 00065 struct Vital 00066 { 00067 Vital() : value(0.0) {} 00068 00069 float value; 00070 VitalBuffable drRate; 00071 VitalBuffable max; 00072 }; 00073 00074 //---------------------------------------------------------------------------- 00075 00080 class psServerVitals : public psVitalManager<Vital> 00081 { 00082 public: 00083 psServerVitals(psCharacter* character); 00084 00087 bool SendStatDRMessage(uint32_t clientnum, EID eid, unsigned int flags, csRef<PlayerGroup> group = NULL); 00088 00089 bool Update(csTicks now); 00090 00091 void SetExp(unsigned int exp); 00092 void SetPP(unsigned int pp); 00093 00094 void SetVital(int vitalName, int dirtyFlag, float value); 00095 void AdjustVital(int vitalName, int dirtyFlag, float delta); 00096 00099 unsigned int GetStatsDirtyFlags() const; 00100 00103 void SetAllStatsDirty(); 00104 00107 void ClearStatsDirtyFlags(unsigned int dirtyFlags); 00108 00109 private: 00111 void ClampVital(int vital); 00112 00120 Vital &DirtyVital(int vitalName, int dirtyFlag); 00121 00123 unsigned int statsDirty; 00124 unsigned char version; 00125 psCharacter* character; 00126 }; 00127 00128 #endif 00129