Planeshift

solid.h

Go to the documentation of this file.
00001 /*
00002  * solid.h by Andrew Craig <[email protected]>
00003  *
00004  * Copyright (C) 2008 Atomic Blue ([email protected], http://www.atomicblue.org)
00005  *
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation (version 2 of the License)
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software
00016  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017  *
00018  */
00019 
00020 #ifndef SOLID_HEADER
00021 #define SOLID_HEADER
00022 
00023 //=============================================================================
00024 // Crystal Space Includes
00025 //=============================================================================
00026 #include "csutil/scf.h"
00027 #include "csutil/weakref.h"
00028 #include <iengine/mesh.h>
00029 
00030 //=============================================================================
00031 // Project Includes
00032 //=============================================================================
00033 
00034 //=============================================================================
00035 // Local Includes
00036 //=============================================================================
00037 
00038 
00039 
00040 struct iObjectRegistry;
00041 
00042 
00047 class psSolid
00048 {
00049 public:
00054     psSolid(iObjectRegistry* objectReg);
00055 
00056     ~psSolid();
00057 
00062     void SetMesh(iMeshWrapper* mesh);
00063 
00066     void Setup();
00067 
00071     iCollider* GetCollider();
00072 
00073 private:
00074     iObjectRegistry* objectReg;                     
00075     csWeakRef<iMeshWrapper> mesh;                        
00076     csRef<csColliderWrapper> colliderWrap;          
00077 
00078     bool noCollider;                                
00079 };
00080 
00081 #endif