Planeshift
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00001 /* 00002 * solid.h by Andrew Craig <[email protected]> 00003 * 00004 * Copyright (C) 2008 Atomic Blue ([email protected], http://www.atomicblue.org) 00005 * 00006 * 00007 * This program is free software; you can redistribute it and/or 00008 * modify it under the terms of the GNU General Public License 00009 * as published by the Free Software Foundation (version 2 of the License) 00010 * This program is distributed in the hope that it will be useful, 00011 * but WITHOUT ANY WARRANTY; without even the implied warranty of 00012 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the 00013 * GNU General Public License for more details. 00014 * You should have received a copy of the GNU General Public License 00015 * along with this program; if not, write to the Free Software 00016 * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA. 00017 * 00018 */ 00019 00020 #ifndef SOLID_HEADER 00021 #define SOLID_HEADER 00022 00023 //============================================================================= 00024 // Crystal Space Includes 00025 //============================================================================= 00026 #include "csutil/scf.h" 00027 #include "csutil/weakref.h" 00028 #include <iengine/mesh.h> 00029 00030 //============================================================================= 00031 // Project Includes 00032 //============================================================================= 00033 00034 //============================================================================= 00035 // Local Includes 00036 //============================================================================= 00037 00038 00039 00040 struct iObjectRegistry; 00041 00042 00047 class psSolid 00048 { 00049 public: 00054 psSolid(iObjectRegistry* objectReg); 00055 00056 ~psSolid(); 00057 00062 void SetMesh(iMeshWrapper* mesh); 00063 00066 void Setup(); 00067 00071 iCollider* GetCollider(); 00072 00073 private: 00074 iObjectRegistry* objectReg; 00075 csWeakRef<iMeshWrapper> mesh; 00076 csRef<csColliderWrapper> colliderWrap; 00077 00078 bool noCollider; 00079 }; 00080 00081 #endif