Planeshift

zonehandler.h

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00001 /*
00002  * zonehandler.h    Keith Fulton <[email protected]>
00003  *
00004  * Copyright (C) 2003 Atomic Blue ([email protected], http://www.atomicblue.org)
00005  *
00006  *
00007  * This program is free software; you can redistribute it and/or
00008  * modify it under the terms of the GNU General Public License
00009  * as published by the Free Software Foundation (version 2 of the License)
00010  * This program is distributed in the hope that it will be useful,
00011  * but WITHOUT ANY WARRANTY; without even the implied warranty of
00012  * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the
00013  * GNU General Public License for more details.
00014  * You should have received a copy of the GNU General Public License
00015  * along with this program; if not, write to the Free Software
00016  * Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA  02111-1307, USA.
00017  *
00018  */
00019 #ifndef ZONEHANDLER_H
00020 #define ZONEHANDLER_H
00021 //=============================================================================
00022 // Crystal Space Includes
00023 //=============================================================================
00024 #include <csutil/ref.h>
00025 
00026 //=============================================================================
00027 // Project Includes
00028 //=============================================================================
00029 #include "net/cmdbase.h"
00030 #include "paws/pawstexturemanager.h"
00031 #include "psmovement.h"
00032 
00033 //=============================================================================
00034 // Local Includes
00035 //=============================================================================
00036 
00037 //-----------------------------------------------------------------------------
00038 // Forward Declarations
00039 //-----------------------------------------------------------------------------
00040 class MsgHandler;
00041 class psCelClient;
00042 class pawsLoadWindow;
00043 class pawsProgressBar;
00044 
00055 class ZoneLoadInfo
00056 {
00057 public:
00058     csString    inSector;     
00059     csString    loadImage;    
00060     csRef<iStringArray> regions; 
00061 
00070     ZoneLoadInfo(iDocumentNode* node);
00071 
00080     bool operator==(ZoneLoadInfo &other) const
00081     {
00082         return inSector == other.inSector;
00083     }
00084 
00093     bool operator<(ZoneLoadInfo &other) const
00094     {
00095         return (strcmp(inSector,other.inSector)<0);
00096     }
00097 };
00098 
00099 
00105 class ZoneHandler : public psClientNetSubscriber
00106 {
00107 public:
00116     ZoneHandler(MsgHandler* mh, psCelClient* cc);
00117 
00120     virtual ~ZoneHandler();
00121 
00129     void HandleMessage(MsgEntry* me);
00130 
00144     void LoadZone(csVector3 pos, float yrot, const char* sector, csVector3 vel, bool force = false);
00145 
00151     void OnDrawingFinished();
00152 
00159     void MovePlayerTo(const csVector3 &Pos, float yRot, const csString &newSector, const csVector3 &Vel);
00160 
00169     void HandleDelayAndAnim(int32_t loadDelay, csVector2 start, csVector2 dest, csString background, csString widgetName);
00170 
00175     inline bool IsLoading() const
00176     {
00177         return loading;
00178     }
00179 
00184     inline bool IsValid() const
00185     {
00186         return valid;
00187     }
00188 
00189 protected:
00190     csHash<ZoneLoadInfo*, const char*> zonelist;    
00191     csRef<MsgHandler>                   msghandler; 
00192     psCelClient*                        celclient;  
00193 
00194     bool valid; 
00195     csString sectorToLoad; 
00196     csVector3 newPos; 
00197     csVector3 newVel; 
00198     float newyrot; 
00199     psMoveState moveState;
00200     bool loading; 
00201     csString forcedBackgroundImg; 
00202     csTicks forcedLoadingEndTime;
00203     csTicks forcedLoadingStartTime;
00204     csString forcedWidgetName;
00205     size_t loadCount; 
00206 
00207     pawsLoadWindow* loadWindow; 
00208     pawsProgressBar* loadProgressBar; 
00209 
00219     bool FindLoadWindow(bool force = false, const char* widgetName = "LoadWindow");
00220 
00229     bool LoadZoneInfo();
00230 
00239     ZoneLoadInfo* FindZone(const char* sector) const;
00240 
00241 private:
00250     void ForceLoadScreen(csString backgroundImage, uint32_t length, csString widgetName);
00251 
00258     bool ForceLoadWindowWidget(bool enable, csString loadWindowName);
00259 };
00260 
00261 #endif