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| npc_ranshalla () |
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bool | OnQuestAccept (Player *player, Creature *creature, Quest const *quest) override |
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CreatureAI * | GetAI (Creature *creature) const override |
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virtual bool | OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *) |
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virtual bool | OnGossipHello (Player *, Creature *) |
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virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual void | OnHeal (Unit *, Unit *, uint32 &) |
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virtual void | OnDamage (Unit *, Unit *, uint32 &) |
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virtual void | ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &) |
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virtual void | ModifyMeleeDamage (Unit *, Unit *, uint32 &) |
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virtual void | ModifySpellDamageTaken (Unit *, Unit *, int32 &) |
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const std::string & | GetName () const |
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virtual void | OnUpdate (Creature *, uint32) |
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npc_ranshalla::npc_ranshalla |
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inline |
CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586
Reimplemented from CreatureScript.
312 return new npc_ranshallaAI(creature);
Reimplemented from CreatureScript.
302 if (npc_ranshallaAI* escortAI = dynamic_cast<npc_ranshallaAI*>(creature->
AI()))
303 escortAI->Start(
false,
false, player->GetGUID(), quest);
Definition: ScriptSystem.h:32
Definition: zone_winterspring.cpp:132
void setFaction(uint32 faction)
Definition: Unit.h:1467
CreatureAI * AI() const
Definition: Creature.h:525
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_winterspring.cpp:74
The documentation for this class was generated from the following file: