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| npc_shadowfang_prisoner () |
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CreatureAI * | GetAI (Creature *creature) const override |
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bool | OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override |
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bool | OnGossipHello (Player *player, Creature *creature) override |
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virtual bool | OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *) |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestAccept (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual void | OnHeal (Unit *, Unit *, uint32 &) |
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virtual void | OnDamage (Unit *, Unit *, uint32 &) |
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virtual void | ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &) |
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virtual void | ModifyMeleeDamage (Unit *, Unit *, uint32 &) |
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virtual void | ModifySpellDamageTaken (Unit *, Unit *, int32 &) |
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const std::string & | GetName () const |
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virtual void | OnUpdate (Creature *, uint32) |
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npc_shadowfang_prisoner::npc_shadowfang_prisoner |
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inline |
CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586
Reimplemented from CreatureScript.
75 return GetInstanceAI<npc_shadowfang_prisonerAI>(creature);
Reimplemented from CreatureScript.
98 player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->
GetGUID());
Definition: ScriptedGossip.h:71
InstanceScript * GetInstanceScript()
Definition: Object.cpp:1540
virtual uint32 GetData(uint32) const
Definition: ZoneScript.h:51
Definition: shadowfang_keep.h:26
#define GOSSIP_ITEM_DOOR
Definition: shadowfang_keep.cpp:66
Definition: ScriptedGossip.h:73
Definition: shadowfang_keep.h:27
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: GossipDef.h:59
Definition: InstanceScript.h:141
Reimplemented from CreatureScript.
80 player->PlayerTalkClass->ClearMenus();
83 player->CLOSE_GOSSIP_MENU();
86 pEscortAI->Start(
false,
false);
Definition: ScriptedEscortAI.h:52
Definition: ScriptedGossip.h:71
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
CreatureAI * AI() const
Definition: Creature.h:525
Definition: shadowfang_keep.cpp:103
The documentation for this class was generated from the following file: