AreaTrigger_at_area_52_entrance::AreaTrigger_at_area_52_entrance |
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Definition: areatrigger_scripts.cpp:353
AreaTriggerScript(const char *name)
Definition: ScriptMgr.cpp:1598
std::map< uint32, time_t > _triggerTimes
Definition: areatrigger_scripts.cpp:407
Definition: areatrigger_scripts.cpp:352
Definition: areatrigger_scripts.cpp:354
Definition: areatrigger_scripts.cpp:355
Reimplemented from AreaTriggerScript.
368 float x = 0.0f,
y = 0.0f,
z = 0.0f;
370 if (!player->IsAlive())
376 switch (areaTrigger->ID)
Definition: areatrigger_scripts.cpp:350
Definition: areatrigger_scripts.cpp:348
Definition: areatrigger_scripts.cpp:353
Definition: areatrigger_scripts.cpp:349
#define sWorld
Definition: World.h:887
std::map< uint32, time_t > _triggerTimes
Definition: areatrigger_scripts.cpp:407
Definition: areatrigger_scripts.cpp:352
G3D::int16 z
Definition: Vector3int16.h:46
G3D::int16 y
Definition: Vector2int16.h:38
Definition: areatrigger_scripts.cpp:354
Definition: areatrigger_scripts.cpp:355
G3D::int16 x
Definition: Vector2int16.h:37
std::map<uint32, time_t> AreaTrigger_at_area_52_entrance::_triggerTimes |
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The documentation for this class was generated from the following file: