1064 player->PrepareQuestMenu(creature->
GetGUID());
1075 if (player->GetQuestRewardStatus(10831) || player->GetQuestRewardStatus(10832) || player->GetQuestRewardStatus(10833))
1101 player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->
GetGUID());
bool IsVendor() const
Definition: Unit.h:1564
#define GOSSIP_SENDER_UNLEARN
Definition: npc_professions.cpp:58
Definition: ScriptedGossip.h:71
Definition: GossipDef.h:62
Definition: npc_professions.cpp:158
Definition: ScriptedGossip.h:59
#define GOSSIP_SENDER_LEARN
Definition: npc_professions.cpp:57
#define GOSSIP_TEXT_BROWSE_GOODS
Definition: ScriptedGossip.h:26
Definition: SharedDefines.h:3941
#define GOSSIP_UNLEARN_MOONCLOTH
Definition: npc_professions.cpp:100
#define GOSSIP_UNLEARN_SPELLFIRE
Definition: npc_professions.cpp:98
Definition: npc_professions.cpp:156
#define GOSSIP_LEARN_MOONCLOTH
Definition: npc_professions.cpp:99
bool IsQuestGiver() const
Definition: Unit.h:1566
#define GOSSIP_LEARN_SPELLFIRE
Definition: npc_professions.cpp:97
Definition: GossipDef.h:60
Definition: npc_professions.cpp:211
Definition: npc_professions.cpp:212
Definition: ScriptedGossip.h:60
Definition: ScriptedGossip.h:73
#define GOSSIP_TEXT_TRAIN
Definition: ScriptedGossip.h:27
ObjectGuid const & GetGUID() const
Definition: Object.h:105
#define GOSSIP_LEARN_SHADOWEAVE
Definition: npc_professions.cpp:101
Definition: npc_professions.cpp:157
Definition: GossipDef.h:59
uint32 GetEntry() const
Definition: Object.h:107
bool IsTrainer() const
Definition: Unit.h:1565
#define GOSSIP_UNLEARN_SHADOWEAVE
Definition: npc_professions.cpp:102
Definition: npc_professions.cpp:213
bool HasTailorSpell(Player *player)
Definition: npc_professions.cpp:1056