float m_positionY
Definition: Position.h:53
double frand()
Definition: Vector3.cpp:170
void PreventDefaultAction()
Definition: SpellScript.cpp:971
void _ExitVehicle(Position const *exitPosition=NULL)
Definition: Unit.cpp:15340
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
uint32 GetId() const
Definition: SpellScript.cpp:996
float m_positionX
Definition: Position.h:52
void MoveFall(uint32 id=0)
Definition: MotionMaster.cpp:440
void RemovePendingEventsForPassenger(Unit *passenger)
Definition: Vehicle.cpp:713
void Relocate(float x, float y)
Definition: Position.h:67
Unit * GetTarget() const
Definition: SpellScript.cpp:1151
void GetPosition(float &x, float &y) const
Definition: Position.h:109
float m_positionZ
Definition: Position.h:54
void RemoveAurasDueToSpell(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, uint32 reqEffMask=0, AuraRemoveMode removeMode=AURA_REMOVE_BY_DEFAULT)
Definition: Unit.cpp:3586
Unit * GetCaster() const
Definition: SpellScript.cpp:1006
Definition: Position.h:27
Vehicle * GetVehicleKit() const
Definition: Unit.h:2165