TrinityCore
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#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/Array.h"
#include "G3D/vectorMath.h"
#include "G3D/Vector2int16.h"
#include "G3D/ReferenceCount.h"
#include "G3D/AtomicInt32.h"
#include "G3D/GThread.h"
#include "G3D/Rect2D.h"
#include "G3D/WrapMode.h"
#include <string>
Go to the source code of this file.
Classes | |
class | G3D::_internal::_GetComputeType< Storage > |
class | G3D::Map2D< Storage, Compute > |
Namespaces | |
G3D | |
G3D::_internal | |
Macros | |
#define | DECLARE_COMPUTE_TYPE(StorageType, ComputeType) |
More flexible support than provided by G3D::GImage.
Morgan McGuire, morga[email protected] .brow n.ed u 2004-10-10 2009-03-24