#include <TargetedMovementGenerator.h>
Definition: TargetedMovementGenerator.h:38
Definition: TargetedMovementGenerator.h:38
Make sure we are not in the process of a map change (IsInWorld)
void UpdateSpeed(UnitMoveType mtype, bool forced)
Definition: Unit.cpp:10378
FollowerReference i_target
Definition: TargetedMovementGenerator.h:34
bool IsPet() const
Definition: Unit.h:1403
bool isValid() const
Definition: Reference.h:78
bool IsInWorld() const
Definition: Object.h:100
ObjectGuid GetOwnerGUID() const
Definition: Unit.h:1698
void _updateSpeed(T *owner)
void _updateSpeed(T *owner)
void _setTargetLocation(T *owner, bool updateDestination)
void AddUnitState(uint32 f)
Definition: Unit.h:1394
void _updateSpeed(T *owner)
void _setTargetLocation(T *owner, bool updateDestination)
FollowerReference i_target
Definition: TargetedMovementGenerator.h:34
bool isValid() const
Definition: Reference.h:78
FollowerReference i_target
Definition: TargetedMovementGenerator.h:34
CreatureAI * AI() const
Definition: Creature.h:525
ObjectGuid const & GetGUID() const
Definition: Object.h:105
virtual void MovementInform(uint32, uint32)
Definition: CreatureAI.h:143
TO * getTarget() const
Definition: Reference.h:94
Definition: MotionMaster.h:52
LowType GetCounter() const
Definition: ObjectGuid.h:221
The documentation for this class was generated from the following files: