TrinityCore
|
#include "ScriptMgr.h"
#include "ScriptedCreature.h"
#include "InstanceScript.h"
#include "eye_of_eternity.h"
#include "Player.h"
Classes | |
class | instance_eye_of_eternity |
struct | instance_eye_of_eternity::instance_eye_of_eternity_InstanceMapScript |
Functions | |
void | AddSC_instance_eye_of_eternity () |
Variables | |
BossBoundaryData const | boundaries |
void AddSC_instance_eye_of_eternity | ( | ) |
BossBoundaryData const boundaries |