19 #ifndef __BATTLEGROUNDBE_H
20 #define __BATTLEGROUNDBE_H
BattlegroundBEGameObjects
Definition: BattlegroundBE.h:35
Definition: BattlegroundBE.h:41
Definition: BattlegroundBE.h:42
BattlegroundBEObjectTypes
Definition: BattlegroundBE.h:24
void StartingEventCloseDoors() override
Definition: BattlegroundBE.cpp:28
Definition: BattlegroundBE.h:27
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &packet) override
Definition: BattlegroundBE.cpp:62
BattlegroundBE()
Definition: BattlegroundBE.cpp:23
void StartingEventOpenDoors() override
Definition: BattlegroundBE.cpp:37
Definition: BattlegroundBE.h:29
Definition: BattlegroundBE.h:38
void HandleAreaTrigger(Player *source, uint32 trigger, bool entered) override
Definition: BattlegroundBE.cpp:46
Definition: BattlegroundBE.h:32
Definition: BattlegroundBE.h:31
uint32_t uint32
Definition: Define.h:150
Definition: WorldStatePackets.h:27
bool SetupBattleground() override
Definition: BattlegroundBE.cpp:68
Definition: BattlegroundBE.h:37
Definition: BattlegroundBE.h:30
Definition: BattlegroundBE.h:40
Definition: BattlegroundBE.h:26
Definition: BattlegroundBE.h:39
Definition: BattlegroundBE.h:28
Definition: BattlegroundBE.h:45