#include <WorldStatePackets.h>
| WorldPackets::WorldState::InitWorldStates::InitWorldStates |
( |
| ) |
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ServerPacket(OpcodeServer opcode, size_t initialSize=200, ConnectionType connection=CONNECTION_TYPE_DEFAULT)
Definition: Packet.h:49
Definition: Opcodes.h:1122
Implements WorldPackets::Packet.
std::list< WorldStateInfo > Worldstates
Definition: WorldStatePackets.h:47
WorldPacket _worldPacket
Definition: Packet.h:43
uint32 MapID
MapId.
Definition: WorldStatePackets.h:45
void reserve(size_t ressize)
Definition: ByteBuffer.h:597
uint32 SubareaID
AreaId.
Definition: WorldStatePackets.h:44
int32_t int32
Definition: g3dmath.h:167
uint32_t uint32
Definition: g3dmath.h:168
uint32 AreaID
ZoneId.
Definition: WorldStatePackets.h:43
| uint32 WorldPackets::WorldState::InitWorldStates::AreaID = 0 |
| uint32 WorldPackets::WorldState::InitWorldStates::MapID = 0 |
| uint32 WorldPackets::WorldState::InitWorldStates::SubareaID = 0 |
| std::list<WorldStateInfo> WorldPackets::WorldState::InitWorldStates::Worldstates |
The documentation for this class was generated from the following files: