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QuestPOI Struct Reference

#include <ObjectMgr.h>

Public Member Functions

 QuestPOI ()
 
 QuestPOI (int32 _BlobIndex, int32 _ObjectiveIndex, int32 _QuestObjectiveID, int32 _QuestObjectID, int32 _MapID, int32 _WorldMapAreaID, int32 _Foor, int32 _Priority, int32 _Flags, int32 _WorldEffectID, int32 _PlayerConditionID, int32 _UnkWoD1)
 

Public Attributes

int32 BlobIndex
 
int32 ObjectiveIndex
 
int32 QuestObjectiveID
 
int32 QuestObjectID
 
int32 MapID
 
int32 WorldMapAreaID
 
int32 Floor
 
int32 Priority
 
int32 Flags
 
int32 WorldEffectID
 
int32 PlayerConditionID
 
int32 UnkWoD1
 
std::vector< QuestPOIPointpoints
 

Constructor & Destructor Documentation

QuestPOI::QuestPOI ( )
inline
int32 PlayerConditionID
Definition: ObjectMgr.h:563
int32 QuestObjectiveID
Definition: ObjectMgr.h:555
int32 WorldEffectID
Definition: ObjectMgr.h:562
int32 MapID
Definition: ObjectMgr.h:557
int32 WorldMapAreaID
Definition: ObjectMgr.h:558
int32 UnkWoD1
Definition: ObjectMgr.h:564
int32 Priority
Definition: ObjectMgr.h:560
int32 QuestObjectID
Definition: ObjectMgr.h:556
int32 ObjectiveIndex
Definition: ObjectMgr.h:554
int32 Flags
Definition: ObjectMgr.h:561
int32 Floor
Definition: ObjectMgr.h:559
int32 BlobIndex
Definition: ObjectMgr.h:553
QuestPOI::QuestPOI ( int32  _BlobIndex,
int32  _ObjectiveIndex,
int32  _QuestObjectiveID,
int32  _QuestObjectID,
int32  _MapID,
int32  _WorldMapAreaID,
int32  _Foor,
int32  _Priority,
int32  _Flags,
int32  _WorldEffectID,
int32  _PlayerConditionID,
int32  _UnkWoD1 
)
inline
568  :
569  BlobIndex(_BlobIndex), ObjectiveIndex(_ObjectiveIndex), QuestObjectiveID(_QuestObjectiveID), QuestObjectID(_QuestObjectID), MapID(_MapID), WorldMapAreaID(_WorldMapAreaID),
570  Floor(_Foor), Priority(_Priority), Flags(_Flags), WorldEffectID(_WorldEffectID), PlayerConditionID(_PlayerConditionID), UnkWoD1(_UnkWoD1) { }
int32 PlayerConditionID
Definition: ObjectMgr.h:563
int32 QuestObjectiveID
Definition: ObjectMgr.h:555
int32 WorldEffectID
Definition: ObjectMgr.h:562
int32 MapID
Definition: ObjectMgr.h:557
int32 WorldMapAreaID
Definition: ObjectMgr.h:558
int32 UnkWoD1
Definition: ObjectMgr.h:564
int32 Priority
Definition: ObjectMgr.h:560
int32 QuestObjectID
Definition: ObjectMgr.h:556
int32 ObjectiveIndex
Definition: ObjectMgr.h:554
int32 Flags
Definition: ObjectMgr.h:561
int32 Floor
Definition: ObjectMgr.h:559
int32 BlobIndex
Definition: ObjectMgr.h:553

Member Data Documentation

int32 QuestPOI::BlobIndex
int32 QuestPOI::Flags
int32 QuestPOI::Floor
int32 QuestPOI::MapID
int32 QuestPOI::ObjectiveIndex
int32 QuestPOI::PlayerConditionID
std::vector<QuestPOIPoint> QuestPOI::points
int32 QuestPOI::Priority
int32 QuestPOI::QuestObjectID
int32 QuestPOI::QuestObjectiveID
int32 QuestPOI::UnkWoD1
int32 QuestPOI::WorldEffectID
int32 QuestPOI::WorldMapAreaID

The documentation for this struct was generated from the following file: