18 #ifndef __BATTLEGROUNDNA_H
19 #define __BATTLEGROUNDNA_H
Definition: BattlegroundNA.h:37
Definition: BattlegroundNA.h:26
Definition: BattlegroundNA.h:28
Definition: BattlegroundNA.h:30
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Definition: BattlegroundNA.h:41
void StartingEventOpenDoors() override
Definition: BattlegroundNA.cpp:34
BattlegroundNA()
Definition: BattlegroundNA.cpp:23
Definition: BattlegroundNA.h:44
BattlegroundNAObjectTypes
Definition: BattlegroundNA.h:23
void HandleAreaTrigger(Player *source, uint32 trigger, bool entered) override
Definition: BattlegroundNA.cpp:43
Definition: BattlegroundNA.h:36
Definition: BattlegroundNA.h:40
Definition: BattlegroundNA.h:31
uint32_t uint32
Definition: Define.h:150
Definition: WorldStatePackets.h:27
void FillInitialWorldStates(WorldPackets::WorldState::InitWorldStates &packet) override
Definition: BattlegroundNA.cpp:59
void StartingEventCloseDoors() override
Definition: BattlegroundNA.cpp:28
bool SetupBattleground() override
Definition: BattlegroundNA.cpp:65
BattlegroundNAGameObjects
Definition: BattlegroundNA.h:34
Definition: BattlegroundNA.h:27
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Definition: BattlegroundNA.h:38