TrinityCore
|
#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/HashTrait.h"
#include "G3D/Color1.h"
#include <string>
Go to the source code of this file.
Classes | |
class | G3D::Color3 |
struct | HashTrait< G3D::Color3 > |
Namespaces | |
G3D | |
Typedefs | |
typedef Color3 | G3D::Biradiance3 |
typedef Color3 | G3D::Radiance3 |
typedef Color3 | G3D::Radiosity3 |
typedef Color3 | G3D::Energy3 |
typedef Color3 | G3D::Irradiance3 |
typedef Color3 | G3D::Power3 |
Functions | |
G3D::Color3 | G3D::operator* (float s, const G3D::Color3 &c) |
G3D::Color3 | G3D::operator* (G3D::Color1 &s, const G3D::Color3 &c) |
G3D::Color3 | G3D::operator* (const G3D::Color3 &c, G3D::Color1 &s) |
G3D::Color3 | G3D::operator/ (float s, const G3D::Color3 &c) |
Color class
Morgan McGuire, http://graphics.cs.williams.edu [Portions] based on Dave Eberly's Magic Software Library at http://www.magic-software.com
2001-06-02 2013-03-29
Copyright 2000-2013, Morgan McGuire. All rights reserved.