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| npc_engineer_helice () |
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CreatureAI * | GetAI (Creature *creature) const override |
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bool | OnQuestAccept (Player *player, Creature *creature, const Quest *quest) override |
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virtual bool | OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *) |
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virtual bool | OnGossipHello (Player *, Creature *) |
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virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
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virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
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virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
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virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
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virtual uint32 | GetDialogStatus (Player *, Creature *) |
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virtual void | OnHeal (Unit *, Unit *, uint32 &) |
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virtual void | OnDamage (Unit *, Unit *, uint32 &) |
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virtual void | ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &) |
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virtual void | ModifyMeleeDamage (Unit *, Unit *, uint32 &) |
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virtual void | ModifySpellDamageTaken (Unit *, Unit *, int32 &) |
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const std::string & | GetName () const |
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virtual void | OnUpdate (Creature *, uint32) |
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npc_engineer_helice::npc_engineer_helice |
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CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586
Reimplemented from CreatureScript.
315 return new npc_engineer_heliceAI(creature);
Reimplemented from CreatureScript.
327 pEscortAI->Start(
false,
false, player->GetGUID());
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveJumpTo(float angle, float speedXY, float speedZ)
Definition: MotionMaster.cpp:352
void setFaction(uint32 faction)
Definition: Unit.h:1467
uint32 GetQuestId() const
Definition: QuestDef.h:304
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
CreatureAI * AI() const
Definition: Creature.h:525
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_sholazar_basin.cpp:222
Definition: zone_sholazar_basin.cpp:213
Definition: zone_sholazar_basin.cpp:230
The documentation for this class was generated from the following file: