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npc_engineer_helice Class Reference

Classes

struct  npc_engineer_heliceAI
 

Public Member Functions

 npc_engineer_helice ()
 
CreatureAIGetAI (Creature *creature) const override
 
bool OnQuestAccept (Player *player, Creature *creature, const Quest *quest) override
 
- Public Member Functions inherited from CreatureScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *)
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
- Public Member Functions inherited from UnitScript
virtual void OnHeal (Unit *, Unit *, uint32 &)
 
virtual void OnDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &)
 
virtual void ModifyMeleeDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifySpellDamageTaken (Unit *, Unit *, int32 &)
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from UnitScript
 UnitScript (const char *name, bool addToScripts=true)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

npc_engineer_helice::npc_engineer_helice ( )
inline
228 : CreatureScript("npc_engineer_helice") { }
CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586

Member Function Documentation

CreatureAI* npc_engineer_helice::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

314  {
315  return new npc_engineer_heliceAI(creature);
316  }
bool npc_engineer_helice::OnQuestAccept ( Player player,
Creature creature,
const Quest quest 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

319  {
320  if (quest->GetQuestId() == QUEST_DISASTER)
321  {
322  if (npc_engineer_heliceAI* pEscortAI = CAST_AI(npc_engineer_helice::npc_engineer_heliceAI, creature->AI()))
323  {
324  creature->GetMotionMaster()->MoveJumpTo(0, 0.4f, 0.4f);
325  creature->setFaction(113);
326 
327  pEscortAI->Start(false, false, player->GetGUID());
328  creature->AI()->Talk(SAY_WP_1);
329  }
330  }
331  return true;
332  }
MotionMaster * GetMotionMaster()
Definition: Unit.h:2101
void MoveJumpTo(float angle, float speedXY, float speedZ)
Definition: MotionMaster.cpp:352
void setFaction(uint32 faction)
Definition: Unit.h:1467
uint32 GetQuestId() const
Definition: QuestDef.h:304
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
CreatureAI * AI() const
Definition: Creature.h:525
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: zone_sholazar_basin.cpp:222
Definition: zone_sholazar_basin.cpp:213
Definition: zone_sholazar_basin.cpp:230

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The documentation for this class was generated from the following file: