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CreatureAI.cpp File Reference
#include "CreatureAI.h"
#include "CreatureAIImpl.h"
#include "Creature.h"
#include "World.h"
#include "SpellMgr.h"
#include "Vehicle.h"
#include "Log.h"
#include "MapReference.h"
#include "Player.h"
#include "CreatureTextMgr.h"
#include "Language.h"
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Macros

#define BOUNDARY_VISUALIZE_CREATURE   15425
 
#define BOUNDARY_VISUALIZE_CREATURE_SCALE   0.25f
 
#define BOUNDARY_VISUALIZE_STEP_SIZE   1
 
#define BOUNDARY_VISUALIZE_FAILSAFE_LIMIT   750
 
#define BOUNDARY_VISUALIZE_SPAWN_HEIGHT   5
 

Functions

AISpellInfoTypeGetAISpellInfo (uint32 i)
 

Macro Definition Documentation

#define BOUNDARY_VISUALIZE_CREATURE   15425
#define BOUNDARY_VISUALIZE_CREATURE_SCALE   0.25f
#define BOUNDARY_VISUALIZE_FAILSAFE_LIMIT   750
#define BOUNDARY_VISUALIZE_SPAWN_HEIGHT   5
#define BOUNDARY_VISUALIZE_STEP_SIZE   1

Function Documentation

AISpellInfoType* GetAISpellInfo ( uint32  i)
40 { return &CreatureAI::AISpellInfo[i]; }
static AISpellInfoType * AISpellInfo
Definition: UnitAI.h:250

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