TrinityCore
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#include <MeshAlg.h>
Public Member Functions | |
Geometry & | operator= (const Geometry &src) |
void | clear () |
Public Attributes | |
Array< Vector3 > | vertexArray |
Array< Vector3 > | normalArray |
Convenient for passing around the per-vertex data that changes under animation. The faces and edges are needed to interpret these values.
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inline |
MeshAlg::Geometry & G3D::MeshAlg::Geometry::operator= | ( | const Geometry & | src | ) |
Assignment is optimized using SSE.