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spell_dk_pet_skeleton_transform Class Reference

6.x, does this belong here or in spell_generic? apply this in creature_template_addon? sniffs say this is always cast on raise dead. More...

Classes

class  spell_dk_pet_skeleton_transform_SpellScript
 

Public Member Functions

 spell_dk_pet_skeleton_transform ()
 
SpellScriptGetSpellScript () const override
 
- Public Member Functions inherited from SpellScriptLoader
virtual AuraScriptGetAuraScript () const
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from SpellScriptLoader
 SpellScriptLoader (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 

Detailed Description

6.x, does this belong here or in spell_generic? apply this in creature_template_addon? sniffs say this is always cast on raise dead.

Constructor & Destructor Documentation

spell_dk_pet_skeleton_transform::spell_dk_pet_skeleton_transform ( )
inline
901 : SpellScriptLoader("spell_dk_pet_skeleton_transform") { }
SpellScriptLoader(const char *name)
Definition: ScriptMgr.cpp:1523

Member Function Documentation

SpellScript* spell_dk_pet_skeleton_transform::GetSpellScript ( ) const
inlineoverridevirtual

Reimplemented from SpellScriptLoader.

923  {
924  return new spell_dk_pet_skeleton_transform_SpellScript();
925  }

The documentation for this class was generated from the following file: