TrinityCore
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#include "G3D/platform.h"
#include "G3D/g3dmath.h"
#include "G3D/Vector2.h"
#include "G3D/Vector3.h"
#include "G3D/Vector4.h"
#include "G3D/Matrix3.h"
#include "G3D/Matrix4.h"
#include "G3D/Color1.h"
#include "G3D/Color3.h"
#include "G3D/Color4.h"
Go to the source code of this file.
Namespaces | |
G3D | |
Functions | |
Matrix4 | G3D::mul (const Matrix4 &a, const Matrix4 &b) |
Vector4 | G3D::mul (const Matrix4 &m, const Vector4 &v) |
Vector3 | G3D::mul (const Matrix3 &m, const Vector3 &v) |
Matrix3 | G3D::mul (const Matrix3 &a, const Matrix3 &b) |
float | G3D::dot (const Vector2 &a, const Vector2 &b) |
float | G3D::dot (const Vector3 &a, const Vector3 &b) |
float | G3D::dot (const Vector4 &a, const Vector4 &b) |
Vector2 | G3D::normalize (const Vector2 &v) |
Vector3 | G3D::normalize (const Vector3 &v) |
Vector4 | G3D::normalize (const Vector4 &v) |
Vector2 | G3D::abs (const Vector2 &v) |
Vector3 | G3D::abs (const Vector3 &v) |
Vector4 | G3D::abs (const Vector4 &v) |
bool | G3D::all (const Vector2 &v) |
bool | G3D::all (const Vector3 &v) |
bool | G3D::all (const Vector4 &v) |
bool | G3D::any (const Vector2 &v) |
bool | G3D::any (const Vector3 &v) |
bool | G3D::any (const Vector4 &v) |
Vector2 | G3D::clamp (const Vector2 &v, const Vector2 &a, const Vector2 &b) |
Vector3 | G3D::clamp (const Vector3 &v, const Vector3 &a, const Vector3 &b) |
Vector4 | G3D::clamp (const Vector4 &v, const Vector4 &a, const Vector4 &b) |
Vector2 | G3D::lerp (const Vector2 &v1, const Vector2 &v2, float f) |
Vector3 | G3D::lerp (const Vector3 &v1, const Vector3 &v2, float f) |
Vector4 | G3D::lerp (const Vector4 &v1, const Vector4 &v2, float f) |
Color1 | G3D::lerp (const Color1 &v1, const Color1 &v2, float f) |
Color3 | G3D::lerp (const Color3 &v1, const Color3 &v2, float f) |
Color4 | G3D::lerp (const Color4 &v1, const Color4 &v2, float f) |
Vector3 | G3D::cross (const Vector3 &v1, const Vector3 &v2) |
double | G3D::determinant (const Matrix3 &m) |
double | G3D::determinant (const Matrix4 &m) |
Vector2 | G3D::min (const Vector2 &v1, const Vector2 &v2) |
Vector3 | G3D::min (const Vector3 &v1, const Vector3 &v2) |
Vector4 | G3D::min (const Vector4 &v1, const Vector4 &v2) |
Color3 | G3D::min (const Color3 &v1, const Color3 &v2) |
Color4 | G3D::min (const Color4 &v1, const Color4 &v2) |
Vector2 | G3D::max (const Vector2 &v1, const Vector2 &v2) |
Vector3 | G3D::max (const Vector3 &v1, const Vector3 &v2) |
Vector4 | G3D::max (const Vector4 &v1, const Vector4 &v2) |
Color3 | G3D::max (const Color3 &v1, const Color3 &v2) |
Color4 | G3D::max (const Color4 &v1, const Color4 &v2) |
Vector2 | G3D::sign (const Vector2 &v) |
Vector3 | G3D::sign (const Vector3 &v) |
Vector4 | G3D::sign (const Vector4 &v) |
float | G3D::length (float v) |
float | G3D::length (const Vector2 &v) |
float | G3D::length (const Vector3 &v) |
float | G3D::length (const Vector4 &v) |
Color3 | G3D::log (const Color3 &c) |
Function aliases for popular vector methods.
Morgan McGuire, http://graphics.cs.williams.edu
: 2001-06-02 : 2004-02-02 Copyright 2000-2004, Morgan McGuire. All rights reserved.