TrinityCore
|
#include "UnitAI.h"
#include "Player.h"
#include "Creature.h"
#include "SpellAuras.h"
#include "SpellAuraEffects.h"
#include "SpellMgr.h"
#include "SpellInfo.h"
#include "Spell.h"
#include "CreatureAIImpl.h"
Macros | |
#define | UPDATE_TARGET(a) {if (AIInfo->target<a) AIInfo->target=a;} |
#define UPDATE_TARGET | ( | a | ) | {if (AIInfo->target<a) AIInfo->target=a;} |