#include <MapReference.h>
MapReference::MapReference |
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inline |
MapReference::~MapReference |
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inline |
void unlink()
Definition: Reference.h:61
Reference< TO, FROM > * next()
Definition: Reference.h:83
Definition: MapReference.h:25
Reference< TO, FROM > * next()
Definition: Reference.h:83
Definition: MapReference.h:25
Reference< TO, FROM > * nocheck_prev()
Definition: Reference.h:90
Definition: MapReference.h:25
Reference< TO, FROM > * nocheck_prev()
Definition: Reference.h:90
Definition: MapReference.h:25
void MapReference::sourceObjectDestroyLink |
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inlineoverrideprotectedvirtual |
Implements Reference< Map, Player >.
void decSize()
Definition: LinkedList.h:138
MapRefManager m_mapRefManager
Definition: Map.h:647
Map * getTarget() const
Definition: Reference.h:94
void MapReference::targetObjectBuildLink |
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inlineoverrideprotectedvirtual |
Implements Reference< Map, Player >.
void incSize()
Definition: LinkedList.h:137
void insertFirst(LinkedListElement *pElem)
Definition: LinkedList.h:110
MapRefManager m_mapRefManager
Definition: Map.h:647
Map * getTarget() const
Definition: Reference.h:94
void MapReference::targetObjectDestroyLink |
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inlineoverrideprotectedvirtual |
Implements Reference< Map, Player >.
void decSize()
Definition: LinkedList.h:138
bool isValid() const
Definition: Reference.h:78
MapRefManager m_mapRefManager
Definition: Map.h:647
Map * getTarget() const
Definition: Reference.h:94
The documentation for this class was generated from the following file: