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UnchainedMagicTargetSelector Class Reference
Public Member Functions
UnchainedMagicTargetSelector
()
bool
operator()
(
WorldObject
*object)
const
Constructor & Destructor Documentation
UnchainedMagicTargetSelector::UnchainedMagicTargetSelector
(
)
inline
1127
{ }
Member Function Documentation
bool
UnchainedMagicTargetSelector::operator()
(
WorldObject
*
object
)
const
inline
1130
{
1131
if
(
Unit
* unit = object->
ToUnit
())
1132
return
unit->getPowerType() !=
POWER_MANA
;
1133
return
true
;
1134
}
Unit
Definition:
Unit.h:1305
Object::ToUnit
Unit * ToUnit()
Definition:
Object.h:197
POWER_MANA
Definition:
SharedDefines.h:248
Here is the call graph for this function:
The documentation for this class was generated from the following file:
src/server/scripts/Northrend/IcecrownCitadel/
boss_sindragosa.cpp
Generated on Tue Apr 5 2016 20:28:17 for TrinityCore by
1.8.8