399 statusInfo[i].ItemsCount = 0;
402 statusInfo[i].QualityInfo[j] = 0;
411 if (!auctionEntry->
owner)
414 ++statusInfo[i].QualityInfo[prototype->
GetQuality()];
416 ++statusInfo[i].ItemsCount;
AuctionEntryMap::iterator GetAuctionsEnd()
Definition: AuctionHouseMgr.h:114
AuctionHouseType
Definition: AuctionHouseBot.h:40
ObjectGuid::LowType itemGUIDLow
Definition: AuctionHouseMgr.h:71
#define MAX_AUCTION_QUALITY
Definition: AuctionHouseBot.h:38
Definition: AuctionHouseMgr.h:67
AuctionEntryMap::iterator GetAuctionsBegin()
Definition: AuctionHouseMgr.h:113
#define MAX_AUCTION_HOUSE_TYPE
Definition: AuctionHouseBot.h:47
ObjectGuid::LowType owner
Definition: AuctionHouseMgr.h:74
uint32_t uint32
Definition: Define.h:150
Definition: ItemTemplate.h:647
#define sAuctionMgr
Definition: AuctionHouseMgr.h:199
Definition: AuctionHouseMgr.h:100
uint32 GetQuality() const
Definition: ItemTemplate.h:655