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TrinityCore
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#include <DBCStructure.h>
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uint32 | Expansion () const |
bool | IsDungeon () const |
bool | IsNonRaidDungeon () const |
bool | Instanceable () const |
bool | IsRaid () const |
bool | IsBattleground () const |
bool | IsBattleArena () const |
bool | IsBattlegroundOrArena () const |
bool | IsWorldMap () const |
bool | GetEntrancePos (int32 &mapid, float &x, float &y) const |
bool | IsContinent () const |
bool | IsDynamicDifficultyMap () const |
bool | IsGarrison () const |
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uint32 MapEntry::AreaTableID |
int32 MapEntry::CorpseMapID |
DBCPosition2D MapEntry::CorpsePos |
int32 MapEntry::CosmeticParentMapID |
uint32 MapEntry::ExpansionID |
uint32 MapEntry::Flags |
uint32 MapEntry::ID |
uint32 MapEntry::InstanceType |
uint32 MapEntry::LoadingScreenID |
char* MapEntry::MapName_lang |
uint32 MapEntry::MaxPlayers |
int32 MapEntry::ParentMapID |
uint32 MapEntry::RaidOffset |