TrinityCore
|
#include <GarrisonMgr.h>
Public Attributes | |
struct { | |
uint32 GameObjectId | |
Position Pos | |
uint16 AnimKitId | |
} | FactionInfo [2] |
uint16 FinalizeGarrisonPlotGOInfo::AnimKitId |
struct { ... } FinalizeGarrisonPlotGOInfo::FactionInfo[2] |
uint32 FinalizeGarrisonPlotGOInfo::GameObjectId |
Position FinalizeGarrisonPlotGOInfo::Pos |