#include <DB2Structure.h>
float SpellPowerEntry::HealthCostPercentage |
uint32 SpellPowerEntry::ManaCost |
uint32 SpellPowerEntry::ManaCostAdditional |
float SpellPowerEntry::ManaCostPercentage |
float SpellPowerEntry::ManaCostPercentagePerSecond |
uint32 SpellPowerEntry::ManaCostPerLevel |
uint32 SpellPowerEntry::ManaCostPerSecond |
uint32 SpellPowerEntry::PowerDisplayID |
uint32 SpellPowerEntry::PowerIndex |
uint32 SpellPowerEntry::PowerType |
uint32 SpellPowerEntry::RequiredAura |
uint32 SpellPowerEntry::SpellID |
uint32 SpellPowerEntry::UnitPowerBarID |
The documentation for this struct was generated from the following file: