#include <DB2Structure.h>
| float SpellPowerEntry::HealthCostPercentage |
| uint32 SpellPowerEntry::ManaCost |
| uint32 SpellPowerEntry::ManaCostAdditional |
| float SpellPowerEntry::ManaCostPercentage |
| float SpellPowerEntry::ManaCostPercentagePerSecond |
| uint32 SpellPowerEntry::ManaCostPerLevel |
| uint32 SpellPowerEntry::ManaCostPerSecond |
| uint32 SpellPowerEntry::PowerDisplayID |
| uint32 SpellPowerEntry::PowerIndex |
| uint32 SpellPowerEntry::PowerType |
| uint32 SpellPowerEntry::RequiredAura |
| uint32 SpellPowerEntry::SpellID |
| uint32 SpellPowerEntry::UnitPowerBarID |
The documentation for this struct was generated from the following file: