#include <ObjectMgr.h>
std::string ScriptInfo::GetDebugInfo |
( |
| ) |
const |
130 return std::string(sz);
std::string GetScriptCommandName(ScriptCommands command)
Definition: ObjectMgr.cpp:81
ScriptCommands command
Definition: ObjectMgr.h:187
ScriptsType type
Definition: ObjectMgr.h:184
std::string GetScriptsTableNameByType(ScriptsType type)
Definition: ObjectMgr.cpp:55
std::string sprintf(CStringRef format, ArgList args)
Definition: format.h:3096
struct { ... } ScriptInfo::CallScript |
struct { ... } ScriptInfo::CastSpell |
struct { ... } ScriptInfo::CreateItem |
uint32 ScriptInfo::CreatureEntry |
int32 ScriptInfo::CreatureEntry |
uint32 ScriptInfo::DespawnDelay |
struct { ... } ScriptInfo::DespawnSelf |
struct { ... } ScriptInfo::Emote |
struct { ... } ScriptInfo::Equip |
uint32 ScriptInfo::EquipmentID |
float ScriptInfo::fData[4] |
struct { ... } ScriptInfo::FieldSet |
struct { ... } ScriptInfo::FlagToggle |
uint32 ScriptInfo::IsRepeatable |
struct { ... } ScriptInfo::Kill |
struct { ... } ScriptInfo::KillCredit |
struct { ... } ScriptInfo::LoadPath |
struct { ... } ScriptInfo::Model |
struct { ... } ScriptInfo::MoveTo |
float ScriptInfo::Orientation |
struct { ... } ScriptInfo::Orientation |
struct { ... } ScriptInfo::PlayAnimKit |
struct { ... } ScriptInfo::PlayMovie |
struct { ... } ScriptInfo::PlaySound |
struct { ... } ScriptInfo::QuestExplored |
struct { ... } ScriptInfo::Raw |
struct { ... } ScriptInfo::RemoveAura |
int32 ScriptInfo::RemoveCorpse |
struct { ... } ScriptInfo::RespawnGameobject |
float ScriptInfo::SearchRadius |
struct { ... } ScriptInfo::Talk |
struct { ... } ScriptInfo::TeleportTo |
struct { ... } ScriptInfo::TempSummonCreature |
struct { ... } ScriptInfo::ToggleDoor |
int32 ScriptInfo::Unused1 |
int32 ScriptInfo::Unused2 |
float ScriptInfo::Unused3 |
float ScriptInfo::Unused4 |
float ScriptInfo::Unused5 |
The documentation for this struct was generated from the following files: