|
| npc_salsalabim () |
|
bool | OnGossipHello (Player *player, Creature *creature) override |
|
CreatureAI * | GetAI (Creature *creature) const override |
|
virtual bool | OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *) |
|
virtual bool | OnGossipSelect (Player *, Creature *, uint32, uint32) |
|
virtual bool | OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *) |
|
virtual bool | OnQuestAccept (Player *, Creature *, Quest const *) |
|
virtual bool | OnQuestSelect (Player *, Creature *, Quest const *) |
|
virtual bool | OnQuestReward (Player *, Creature *, Quest const *, uint32) |
|
virtual uint32 | GetDialogStatus (Player *, Creature *) |
|
virtual void | OnHeal (Unit *, Unit *, uint32 &) |
|
virtual void | OnDamage (Unit *, Unit *, uint32 &) |
|
virtual void | ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &) |
|
virtual void | ModifyMeleeDamage (Unit *, Unit *, uint32 &) |
|
virtual void | ModifySpellDamageTaken (Unit *, Unit *, int32 &) |
|
const std::string & | GetName () const |
|
virtual void | OnUpdate (Creature *, uint32) |
|
npc_salsalabim::npc_salsalabim |
( |
| ) |
|
|
inline |
CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586
Reimplemented from CreatureScript.
163 return new npc_salsalabimAI(creature);
Reimplemented from CreatureScript.
155 player->PrepareQuestMenu(creature->
GetGUID());
156 player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->
GetGUID());
Definition: zone_shattrath_city.cpp:129
void setFaction(uint32 faction)
Definition: Unit.h:1467
bool IsQuestGiver() const
Definition: Unit.h:1566
Definition: zone_shattrath_city.cpp:133
CreatureAI * AI() const
Definition: Creature.h:525
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: QuestDef.h:113
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29
The documentation for this class was generated from the following file: