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npc_salsalabim Class Reference

Classes

struct  npc_salsalabimAI
 

Public Member Functions

 npc_salsalabim ()
 
bool OnGossipHello (Player *player, Creature *creature) override
 
CreatureAIGetAI (Creature *creature) const override
 
- Public Member Functions inherited from CreatureScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
- Public Member Functions inherited from UnitScript
virtual void OnHeal (Unit *, Unit *, uint32 &)
 
virtual void OnDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &)
 
virtual void ModifyMeleeDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifySpellDamageTaken (Unit *, Unit *, int32 &)
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from UnitScript
 UnitScript (const char *name, bool addToScripts=true)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

npc_salsalabim::npc_salsalabim ( )
inline
143 : CreatureScript("npc_salsalabim") { }
CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586

Member Function Documentation

CreatureAI* npc_salsalabim::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

162  {
163  return new npc_salsalabimAI(creature);
164  }
bool npc_salsalabim::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

146  {
147  if (player->GetQuestStatus(QUEST_10004) == QUEST_STATUS_INCOMPLETE)
148  {
149  creature->setFaction(FACTION_HOSTILE_SA);
150  creature->AI()->AttackStart(player);
151  }
152  else
153  {
154  if (creature->IsQuestGiver())
155  player->PrepareQuestMenu(creature->GetGUID());
156  player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
157  }
158  return true;
159  }
Definition: zone_shattrath_city.cpp:129
void setFaction(uint32 faction)
Definition: Unit.h:1467
bool IsQuestGiver() const
Definition: Unit.h:1566
Definition: zone_shattrath_city.cpp:133
CreatureAI * AI() const
Definition: Creature.h:525
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: QuestDef.h:113
virtual void AttackStart(Unit *)
Definition: UnitAI.cpp:29

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The documentation for this class was generated from the following file: