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achievement_been_waiting_long_time Class Reference

Public Member Functions

 achievement_been_waiting_long_time ()
 
bool OnCheck (Player *, Unit *target) override
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 

Additional Inherited Members

- Protected Member Functions inherited from AchievementCriteriaScript
 AchievementCriteriaScript (const char *name)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 

Constructor & Destructor Documentation

achievement_been_waiting_long_time::achievement_been_waiting_long_time ( )
inline
3130 : AchievementCriteriaScript("achievement_been_waiting_long_time") { }
AchievementCriteriaScript(const char *name)
Definition: ScriptMgr.cpp:1658

Member Function Documentation

bool achievement_been_waiting_long_time::OnCheck ( Player ,
Unit target 
)
inlineoverridevirtual

Implements AchievementCriteriaScript.

3133  {
3134  if (!target)
3135  return false;
3136 
3137  return target->GetAI()->GetData(DATA_PLAGUE_STACK) >= 30;
3138  }
Definition: boss_the_lich_king.cpp:351
UnitAI * GetAI()
Definition: Unit.h:1331
virtual uint32 GetData(uint32) const
Definition: UnitAI.h:139

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The documentation for this class was generated from the following file: