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RegularGrid.h File Reference
#include <G3D/Ray.h>
#include <G3D/Table.h>
#include <G3D/BoundsTrait.h>
#include <G3D/PositionTrait.h>
#include "Errors.h"
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Classes

struct  NodeCreator< Node >
 
class  RegularGrid2D< T, Node, NodeCreatorFunc, PositionFunc >
 
struct  RegularGrid2D< T, Node, NodeCreatorFunc, PositionFunc >::Cell
 

Macros

#define HGRID_MAP_SIZE   (533.33333f * 64.f)
 
#define CELL_SIZE   float(HGRID_MAP_SIZE/(float)CELL_NUMBER)
 

Macro Definition Documentation

#define CELL_SIZE   float(HGRID_MAP_SIZE/(float)CELL_NUMBER)
#define HGRID_MAP_SIZE   (533.33333f * 64.f)