#include <Player.h>
SpellModifier::SpellModifier |
( |
Aura * |
_ownerAura = nullptr | ) |
|
|
inline |
SpellModOp op
Definition: Player.h:170
Aura *const ownerAura
Definition: Player.h:176
SpellModType type
Definition: Player.h:171
uint32 spellId
Definition: Player.h:175
flag128 mask
Definition: Player.h:174
int32 value
Definition: Player.h:173
int16 charges
Definition: Player.h:172
int16 SpellModifier::charges |
int32 SpellModifier::value |
The documentation for this struct was generated from the following file:
- src/server/game/Entities/Player/Player.h