bool HasAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4240
Definition: SharedDefines.h:28
Aura * GetAura(uint32 spellId, ObjectGuid casterGUID=ObjectGuid::Empty, ObjectGuid itemCasterGUID=ObjectGuid::Empty, uint32 reqEffMask=0) const
Definition: Unit.cpp:4151
uint32 GetId() const
Definition: SpellScript.cpp:996
float GetExactDist2d(const float x, const float y) const
Definition: Position.h:137
float CalcRadius(Unit *caster=NULL, Spell *=NULL) const
Definition: SpellInfo.cpp:655
WorldObject * GetOwner() const
Definition: SpellScript.cpp:1011
SpellInfo const * GetSpellInfo() const
Definition: SpellScript.cpp:991
Definition: boss_lord_marrowgar.cpp:48
SpellEffectInfo const * GetEffect(uint32 difficulty, uint32 index) const
Definition: SpellInfo.cpp:3348
Definition: SpellAuras.h:116