#include <Frustum.h>
Box G3D::Frustum::boundingBox |
( |
float |
minObjectSpaceDepth = finf() | ) |
const |
- Parameters
-
minObjectSpaceDepth | Smallest value permitted for the near plane Z - far plane Z (e.g., to force finite bounds) |
The faces in the frustum. When the far plane is at infinity, there are 5 faces, otherwise there are 6. The faces are in the order N,R,L,B,T,[F].
The vertices, in homogeneous space. The order is that of the near face, starting from the (object space) +x,+y corner and proceeding CCW from the camera's point of view; followed by the far face also in CCW order.
If w == 0, a vertex is at infinity.
The documentation for this class was generated from the following file: