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TrinityCore
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This is the complete list of members for G3D::Vector2, including all inherited members.
| abs() const | G3D::Vector2 | inline |
| clamp(const Vector2 &low, const Vector2 &high) const | G3D::Vector2 | inline |
| clamp(float low, float high) const | G3D::Vector2 | inline |
| deserialize(class BinaryInput &b) | G3D::Vector2 | |
| deserialize(class TextInput &t) | G3D::Vector2 | |
| direction() const | G3D::Vector2 | inline |
| directionOrZero() const | G3D::Vector2 | inline |
| dot(const Vector2 &s) const | G3D::Vector2 | inline |
| fastDirection() const | G3D::Vector2 | inline |
| fuzzyEq(const Vector2 &other) const | G3D::Vector2 | inline |
| fuzzyNe(const Vector2 &other) const | G3D::Vector2 | inline |
| hashCode() const | G3D::Vector2 | |
| inf() | G3D::Vector2 | static |
| isFinite() const | G3D::Vector2 | inline |
| isNaN() const | G3D::Vector2 | inline |
| isUnit() const | G3D::Vector2 | inline |
| isZero() const | G3D::Vector2 | inline |
| length() const | G3D::Vector2 | inline |
| lerp(const Vector2 &v, float alpha) const | G3D::Vector2 | inline |
| max(const Vector2 &v) const | G3D::Vector2 | inline |
| maxAbs(const Vector2 &v) const | G3D::Vector2 | inline |
| maxFinite() | G3D::Vector2 | static |
| min(const Vector2 &v) const | G3D::Vector2 | inline |
| minAbs(const Vector2 &v) const | G3D::Vector2 | inline |
| minFinite() | G3D::Vector2 | static |
| nan() | G3D::Vector2 | static |
| one() | G3D::Vector2 | static |
| operator!=(const Vector2 &other) const | G3D::Vector2 | inline |
| operator*(float s) const | G3D::Vector2 | inline |
| operator*(const Vector2 &v) const | G3D::Vector2 | inline |
| operator*=(float) | G3D::Vector2 | inline |
| operator*=(const Vector2 &) | G3D::Vector2 | inline |
| operator+(const Vector2 &v) const | G3D::Vector2 | inline |
| operator+=(const Vector2 &) | G3D::Vector2 | inline |
| operator-(const Vector2 &v) const | G3D::Vector2 | inline |
| operator-() const | G3D::Vector2 | inline |
| operator-=(const Vector2 &) | G3D::Vector2 | inline |
| operator/(const Vector2 &v) const | G3D::Vector2 | inline |
| operator/(float s) const | G3D::Vector2 | |
| operator/=(float) | G3D::Vector2 | |
| operator/=(const Vector2 &) | G3D::Vector2 | inline |
| operator<(const Vector2 &) const | G3D::Vector2 | private |
| operator<=(const Vector2 &) const | G3D::Vector2 | private |
| operator=(const Any &a) | G3D::Vector2 | |
| operator=(const Vector2 &other) | G3D::Vector2 | inline |
| operator==(const Vector2 &other) const | G3D::Vector2 | inline |
| operator>(const Vector2 &) const | G3D::Vector2 | private |
| operator>=(const Vector2 &) const | G3D::Vector2 | private |
| operator[](int i) | G3D::Vector2 | inline |
| operator[](int i) const | G3D::Vector2 | inline |
| pow(float p) const | G3D::Vector2 | inline |
| random(Random &r=Random::common()) | G3D::Vector2 | static |
| serialize(class BinaryOutput &b) const | G3D::Vector2 | |
| serialize(class TextOutput &t) const | G3D::Vector2 | |
| squaredLength() const | G3D::Vector2 | inline |
| sum() const | G3D::Vector2 | inline |
| toAny() const | G3D::Vector2 | |
| toString() const | G3D::Vector2 | |
| unitX() | G3D::Vector2 | static |
| unitY() | G3D::Vector2 | static |
| Vector2(const Any &any) | G3D::Vector2 | |
| Vector2() | G3D::Vector2 | inline |
| Vector2(class TextInput &t) | G3D::Vector2 | |
| Vector2(class BinaryInput &b) | G3D::Vector2 | |
| Vector2(float x, float y) | G3D::Vector2 | inline |
| Vector2(float coordinate[2]) | G3D::Vector2 | inline |
| Vector2(double coordinate[2]) | G3D::Vector2 | inline |
| Vector2(const Vector2 &other) | G3D::Vector2 | inline |
| Vector2(const Vector2int16 &other) | G3D::Vector2 | inline |
| Vector2(const Vector2unorm16 &other) | G3D::Vector2 | inline |
| Vector2(const Vector2int32 &other) | G3D::Vector2 | explicit |
| x | G3D::Vector2 | |
| xx() const | G3D::Vector2 | |
| xxx() const | G3D::Vector2 | |
| xxxx() const | G3D::Vector2 | |
| xxxy() const | G3D::Vector2 | |
| xxy() const | G3D::Vector2 | |
| xxyx() const | G3D::Vector2 | |
| xxyy() const | G3D::Vector2 | |
| xy() const | G3D::Vector2 | |
| xyx() const | G3D::Vector2 | |
| xyxx() const | G3D::Vector2 | |
| xyxy() const | G3D::Vector2 | |
| xyy() const | G3D::Vector2 | |
| xyyx() const | G3D::Vector2 | |
| xyyy() const | G3D::Vector2 | |
| y | G3D::Vector2 | |
| yx() const | G3D::Vector2 | |
| yxx() const | G3D::Vector2 | |
| yxxx() const | G3D::Vector2 | |
| yxxy() const | G3D::Vector2 | |
| yxy() const | G3D::Vector2 | |
| yxyx() const | G3D::Vector2 | |
| yxyy() const | G3D::Vector2 | |
| yy() const | G3D::Vector2 | |
| yyx() const | G3D::Vector2 | |
| yyxx() const | G3D::Vector2 | |
| yyxy() const | G3D::Vector2 | |
| yyy() const | G3D::Vector2 | |
| yyyx() const | G3D::Vector2 | |
| yyyy() const | G3D::Vector2 | |
| zero() | G3D::Vector2 | static |
1.8.8