#include <BattlegroundPackets.h>
uint32 WorldPackets::Battleground::BattlefieldStatusHeader::InstanceID = 0 |
uint64 WorldPackets::Battleground::BattlefieldStatusHeader::QueueID = 0 |
uint8 WorldPackets::Battleground::BattlefieldStatusHeader::RangeMax = 0 |
uint8 WorldPackets::Battleground::BattlefieldStatusHeader::RangeMin = 0 |
bool WorldPackets::Battleground::BattlefieldStatusHeader::RegisteredMatch = false |
uint8 WorldPackets::Battleground::BattlefieldStatusHeader::TeamSize = 0 |
bool WorldPackets::Battleground::BattlefieldStatusHeader::TournamentRules = false |
The documentation for this struct was generated from the following file: