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npc_lurgglbr Class Reference

Classes

struct  npc_lurgglbrAI
 

Public Member Functions

 npc_lurgglbr ()
 
CreatureAIGetAI (Creature *creature) const override
 
bool OnQuestAccept (Player *player, Creature *creature, Quest const *quest) override
 
- Public Member Functions inherited from CreatureScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *)
 
virtual bool OnGossipHello (Player *, Creature *)
 
virtual bool OnGossipSelect (Player *, Creature *, uint32, uint32)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
- Public Member Functions inherited from UnitScript
virtual void OnHeal (Unit *, Unit *, uint32 &)
 
virtual void OnDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &)
 
virtual void ModifyMeleeDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifySpellDamageTaken (Unit *, Unit *, int32 &)
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from UnitScript
 UnitScript (const char *name, bool addToScripts=true)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

npc_lurgglbr::npc_lurgglbr ( )
inline
548 : CreatureScript("npc_lurgglbr") { }
CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586

Member Function Documentation

CreatureAI* npc_lurgglbr::GetAI ( Creature creature) const
inlineoverridevirtual

Reimplemented from CreatureScript.

646  {
647  return new npc_lurgglbrAI(creature);
648  }
bool npc_lurgglbr::OnQuestAccept ( Player player,
Creature creature,
Quest const quest 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

651  {
652  if (quest->GetQuestId() == QUEST_ESCAPE_WINTERFIN_CAVERNS)
653  {
654  if (GameObject* go = creature->FindNearestGameObject(GO_CAGE, 5.0f))
655  {
656  go->SetRespawnTime(0);
657  go->SetGoType(GAMEOBJECT_TYPE_BUTTON);
658  go->UseDoorOrButton(20);
659  }
660 
661  if (npc_escortAI* pEscortAI = CAST_AI(npc_lurgglbr::npc_lurgglbrAI, creature->AI()))
662  pEscortAI->Start(true, false, player->GetGUID());
663 
664  switch (player->GetTeam())
665  {
666  case ALLIANCE:
667  creature->setFaction(FACTION_ESCORTEE_A);
668  break;
669  default:
670  case HORDE:
671  creature->setFaction(FACTION_ESCORTEE_H);
672  break;
673  }
674 
675  return true;
676  }
677  return false;
678  }
Definition: ScriptedEscortAI.h:52
GameObject * FindNearestGameObject(uint32 entry, float range) const
Definition: Object.cpp:2452
Definition: zone_borean_tundra.cpp:550
Definition: SharedDefines.h:1000
void setFaction(uint32 faction)
Definition: Unit.h:1467
Definition: SharedDefines.h:2066
Definition: zone_borean_tundra.cpp:537
#define CAST_AI(a, b)
Definition: ScriptedCreature.h:28
CreatureAI * AI() const
Definition: Creature.h:525
Definition: zone_borean_tundra.cpp:536
Definition: zone_borean_tundra.cpp:532
Definition: GameObject.h:880
Definition: SharedDefines.h:999
Definition: zone_borean_tundra.cpp:534

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The documentation for this class was generated from the following file: