#include <ThreatManager.h>
39 if (threatEntry->pctMod != 1.0f)
40 threat *= threatEntry->pctMod;
Map * GetMap() const
Definition: Object.h:543
Definition: SharedDefines.h:1040
Difficulty GetDifficultyID() const
Definition: Map.h:390
float ApplyTotalThreatModifier(float fThreat, SpellSchoolMask schoolMask=SPELL_SCHOOL_MASK_NORMAL)
Definition: Unit.cpp:10679
Definition: SpellMgr.h:349
#define sSpellMgr
Definition: SpellMgr.h:756
Definition: SpellInfo.h:238
Definition: SpellAuraDefines.h:84
Player * GetSpellModOwner() const
Definition: Unit.cpp:12691
61 if (!hatedUnit || !hatingUnit)
65 if (hatedUnit == hatingUnit)
Definition: ObjectGuid.h:32
bool IsInMap(WorldObject const *obj) const
Definition: Object.cpp:1631
Player * ToPlayer()
Definition: Object.h:191
TypeID GetTypeId() const
Definition: Object.h:113
Definition: SharedDefines.h:402
bool IsAlive() const
Definition: Unit.h:1692
bool IsInPhase(uint32 phase) const
Definition: Object.h:462
Definition: ObjectGuid.h:33
#define ASSERT
Definition: Errors.h:55
The documentation for this struct was generated from the following files: