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Welder.cpp File Reference
#include "G3D/platform.h"
#include "G3D/Vector2.h"
#include "G3D/Vector3.h"
#include "G3D/Sphere.h"
#include "G3D/PointHashGrid.h"
#include "G3D/Welder.h"
#include "G3D/Stopwatch.h"
#include "G3D/AreaMemoryManager.h"
#include "G3D/Any.h"
#include "G3D/stringutils.h"
#include "G3D/BinaryInput.h"
#include "G3D/BinaryOutput.h"
+ Include dependency graph for Welder.cpp:

Classes

class  G3D::_internal::VN
 
class  G3D::_internal::VNTi
 
struct  HashTrait< G3D::_internal::VN >
 
struct  HashTrait< G3D::_internal::VNTi >
 
struct  EqualsTrait< G3D::_internal::VN >
 
struct  EqualsTrait< G3D::_internal::VNTi >
 
struct  PositionTrait< G3D::_internal::VN >
 
struct  PositionTrait< G3D::_internal::VNTi >
 
class  G3D::_internal::WeldHelper
 

Namespaces

 G3D
 
 G3D::_internal
 

Detailed Description

Author
Morgan McGuire, Kyle Whitson, Corey Taylor

2008-07-30 2011-07-04