#include <math.h>
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| float dtMathAtan2f |
( |
float |
y, |
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float |
x |
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) |
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inline |
18 {
return atan2f(
y,
x); }
G3D::int16 y
Definition: Vector2int16.h:38
G3D::int16 x
Definition: Vector2int16.h:37
| float dtMathCeilf |
( |
float |
x | ) |
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inline |
G3D::int16 x
Definition: Vector2int16.h:37
| float dtMathCosf |
( |
float |
x | ) |
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inline |
G3D::int16 x
Definition: Vector2int16.h:37
| float dtMathFabsf |
( |
float |
x | ) |
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inline |
G3D::int16 x
Definition: Vector2int16.h:37
| float dtMathFloorf |
( |
float |
x | ) |
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inline |
G3D::int16 x
Definition: Vector2int16.h:37
| float dtMathSinf |
( |
float |
x | ) |
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inline |
G3D::int16 x
Definition: Vector2int16.h:37
| float dtMathSqrtf |
( |
float |
x | ) |
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inline |
G3D::int16 x
Definition: Vector2int16.h:37