#include <math.h>
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float dtMathAtan2f |
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float |
y, |
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float |
x |
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inline |
18 {
return atan2f(
y,
x); }
G3D::int16 y
Definition: Vector2int16.h:38
G3D::int16 x
Definition: Vector2int16.h:37
float dtMathCeilf |
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float |
x | ) |
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inline |
G3D::int16 x
Definition: Vector2int16.h:37
float dtMathCosf |
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float |
x | ) |
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inline |
G3D::int16 x
Definition: Vector2int16.h:37
float dtMathFabsf |
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float |
x | ) |
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inline |
G3D::int16 x
Definition: Vector2int16.h:37
float dtMathFloorf |
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float |
x | ) |
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inline |
G3D::int16 x
Definition: Vector2int16.h:37
float dtMathSinf |
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float |
x | ) |
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inline |
G3D::int16 x
Definition: Vector2int16.h:37
float dtMathSqrtf |
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float |
x | ) |
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inline |
G3D::int16 x
Definition: Vector2int16.h:37