#include <SmartScriptMgr.h>
struct { ... } SmartEvent::areatrigger |
struct { ... } SmartEvent::aura |
struct { ... } SmartEvent::behindTarget |
uint32 SmartEvent::cooldownMax |
uint32 SmartEvent::cooldownMin |
struct { ... } SmartEvent::counter |
uint32 SmartEvent::creatureEntry |
struct { ... } SmartEvent::dataSet |
struct { ... } SmartEvent::distance |
struct { ... } SmartEvent::doAction |
struct { ... } SmartEvent::dummy |
struct { ... } SmartEvent::emote |
uint32 SmartEvent::event_chance |
uint32 SmartEvent::event_flags |
uint32 SmartEvent::event_phase_mask |
struct { ... } SmartEvent::eventInform |
struct { ... } SmartEvent::friendlyCC |
struct { ... } SmartEvent::friendlyHealth |
struct { ... } SmartEvent::friendlyHealthPct |
struct { ... } SmartEvent::gameEvent |
uint32 SmartEvent::gameEventId |
struct { ... } SmartEvent::gossip |
struct { ... } SmartEvent::goStateChanged |
struct { ... } SmartEvent::instancePlayerEnter |
struct { ... } SmartEvent::kill |
struct { ... } SmartEvent::los |
struct { ... } SmartEvent::minMax |
struct { ... } SmartEvent::minMaxRepeat |
struct { ... } SmartEvent::missingBuff |
struct { ... } SmartEvent::movementInform |
struct { ... } SmartEvent::quest |
struct { ... } SmartEvent::raw |
struct { ... } SmartEvent::respawn |
struct { ... } SmartEvent::spellHit |
struct { ... } SmartEvent::summoned |
struct { ... } SmartEvent::targetAura |
struct { ... } SmartEvent::targetCasting |
uint32 SmartEvent::textGroupID |
struct { ... } SmartEvent::textOver |
struct { ... } SmartEvent::timedEvent |
struct { ... } SmartEvent::transportAddCreature |
struct { ... } SmartEvent::transportRelocate |
struct { ... } SmartEvent::waypoint |
The documentation for this struct was generated from the following file: