#include <SmartScriptMgr.h>
| struct { ... } SmartEvent::areatrigger |
| struct { ... } SmartEvent::aura |
| struct { ... } SmartEvent::behindTarget |
| uint32 SmartEvent::cooldownMax |
| uint32 SmartEvent::cooldownMin |
| struct { ... } SmartEvent::counter |
| uint32 SmartEvent::creatureEntry |
| struct { ... } SmartEvent::dataSet |
| struct { ... } SmartEvent::distance |
| struct { ... } SmartEvent::doAction |
| struct { ... } SmartEvent::dummy |
| struct { ... } SmartEvent::emote |
| uint32 SmartEvent::event_chance |
| uint32 SmartEvent::event_flags |
| uint32 SmartEvent::event_phase_mask |
| struct { ... } SmartEvent::eventInform |
| struct { ... } SmartEvent::friendlyCC |
| struct { ... } SmartEvent::friendlyHealth |
| struct { ... } SmartEvent::friendlyHealthPct |
| struct { ... } SmartEvent::gameEvent |
| uint32 SmartEvent::gameEventId |
| struct { ... } SmartEvent::gossip |
| struct { ... } SmartEvent::goStateChanged |
| struct { ... } SmartEvent::instancePlayerEnter |
| struct { ... } SmartEvent::kill |
| struct { ... } SmartEvent::los |
| struct { ... } SmartEvent::minMax |
| struct { ... } SmartEvent::minMaxRepeat |
| struct { ... } SmartEvent::missingBuff |
| struct { ... } SmartEvent::movementInform |
| struct { ... } SmartEvent::quest |
| struct { ... } SmartEvent::raw |
| struct { ... } SmartEvent::respawn |
| struct { ... } SmartEvent::spellHit |
| struct { ... } SmartEvent::summoned |
| struct { ... } SmartEvent::targetAura |
| struct { ... } SmartEvent::targetCasting |
| uint32 SmartEvent::textGroupID |
| struct { ... } SmartEvent::textOver |
| struct { ... } SmartEvent::timedEvent |
| struct { ... } SmartEvent::transportAddCreature |
| struct { ... } SmartEvent::transportRelocate |
| struct { ... } SmartEvent::waypoint |
The documentation for this struct was generated from the following file: