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PointKDTree.h File Reference
#include "G3D/platform.h"
#include "G3D/Array.h"
#include "G3D/Table.h"
#include "G3D/Vector2.h"
#include "G3D/Vector3.h"
#include "G3D/Vector4.h"
#include "G3D/AABox.h"
#include "G3D/Sphere.h"
#include "G3D/Box.h"
#include "G3D/BinaryInput.h"
#include "G3D/BinaryOutput.h"
#include "G3D/CollisionDetection.h"
#include "G3D/Frustum.h"
#include "G3D/PositionTrait.h"
#include <algorithm>
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Classes

class  G3D::PointKDTree< T, PositionFunc, HashFunc, EqualsFunc >
 
class  G3D::PointKDTree< T, PositionFunc, HashFunc, EqualsFunc >::Handle
 
class  G3D::PointKDTree< T, PositionFunc, HashFunc, EqualsFunc >::Node
 
class  G3D::PointKDTree< T, PositionFunc, HashFunc, EqualsFunc >::AxisComparator
 
class  G3D::PointKDTree< T, PositionFunc, HashFunc, EqualsFunc >::BoxIntersectionIterator
 
class  G3D::PointKDTree< T, PositionFunc, HashFunc, EqualsFunc >::Iterator
 

Namespaces

 G3D
 

Macros

#define TreeType   PointKDTree<T, PositionFunc, HashFunc, EqualsFunc>
 

Detailed Description

Morgan McGuire, http://graphics.cs.williams.edu

2004-01-11 2012-07-30

Copyright 2000-2012, Morgan McGuire. All rights reserved.

Macro Definition Documentation

#define TreeType   PointKDTree<T, PositionFunc, HashFunc, EqualsFunc>