83 player->PlayerTalkClass->ClearMenus();
91 player->CLOSE_GOSSIP_MENU();
Definition: ScriptedGossip.h:71
Definition: zone_sholazar_basin.cpp:53
Definition: zone_sholazar_basin.cpp:55
Definition: zone_sholazar_basin.cpp:57
CreatureAI * AI() const
Definition: Creature.h:525
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ScriptedGossip.h:73
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: GossipDef.h:59
Definition: zone_sholazar_basin.cpp:51
#define GOSSIP_VEKJIK_ITEM2
Definition: zone_sholazar_basin.cpp:46
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869