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npc_vekjik Class Reference

Public Member Functions

 npc_vekjik ()
 
bool OnGossipHello (Player *player, Creature *creature) override
 
bool OnGossipSelect (Player *player, Creature *creature, uint32, uint32 action) override
 
- Public Member Functions inherited from CreatureScript
virtual bool OnDummyEffect (Unit *, uint32, SpellEffIndex, Creature *)
 
virtual bool OnGossipSelectCode (Player *, Creature *, uint32, uint32, const char *)
 
virtual bool OnQuestAccept (Player *, Creature *, Quest const *)
 
virtual bool OnQuestSelect (Player *, Creature *, Quest const *)
 
virtual bool OnQuestReward (Player *, Creature *, Quest const *, uint32)
 
virtual uint32 GetDialogStatus (Player *, Creature *)
 
virtual CreatureAIGetAI (Creature *) const
 
- Public Member Functions inherited from UnitScript
virtual void OnHeal (Unit *, Unit *, uint32 &)
 
virtual void OnDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifyPeriodicDamageAurasTick (Unit *, Unit *, uint32 &)
 
virtual void ModifyMeleeDamage (Unit *, Unit *, uint32 &)
 
virtual void ModifySpellDamageTaken (Unit *, Unit *, int32 &)
 
- Public Member Functions inherited from ScriptObject
const std::string & GetName () const
 
- Public Member Functions inherited from UpdatableScript< Creature >
virtual void OnUpdate (Creature *, uint32)
 

Additional Inherited Members

- Protected Member Functions inherited from CreatureScript
 CreatureScript (const char *name)
 
- Protected Member Functions inherited from UnitScript
 UnitScript (const char *name, bool addToScripts=true)
 
- Protected Member Functions inherited from ScriptObject
 ScriptObject (const char *name)
 
virtual ~ScriptObject ()
 
- Protected Member Functions inherited from UpdatableScript< Creature >
 UpdatableScript ()
 
virtual ~UpdatableScript ()
 

Constructor & Destructor Documentation

npc_vekjik::npc_vekjik ( )
inline
63 : CreatureScript("npc_vekjik") { }
CreatureScript(const char *name)
Definition: ScriptMgr.cpp:1586

Member Function Documentation

bool npc_vekjik::OnGossipHello ( Player player,
Creature creature 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

66  {
67  if (creature->IsQuestGiver())
68  player->PrepareQuestMenu(creature->GetGUID());
69 
70  if (player->GetQuestStatus(QUEST_MAKING_PEACE) == QUEST_STATUS_INCOMPLETE)
71  {
73  player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VEKJIK1, creature->GetGUID());
74  return true;
75  }
76 
77  player->SEND_GOSSIP_MENU(player->GetGossipTextId(creature), creature->GetGUID());
78  return true;
79  }
Definition: ScriptedGossip.h:71
Definition: zone_sholazar_basin.cpp:50
#define GOSSIP_VEKJIK_ITEM1
Definition: zone_sholazar_basin.cpp:45
bool IsQuestGiver() const
Definition: Unit.h:1566
Definition: zone_sholazar_basin.cpp:57
Definition: ScriptedGossip.h:73
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: GossipDef.h:59
Definition: QuestDef.h:113

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bool npc_vekjik::OnGossipSelect ( Player player,
Creature creature,
uint32  ,
uint32  action 
)
inlineoverridevirtual

Reimplemented from CreatureScript.

82  {
83  player->PlayerTalkClass->ClearMenus();
84  switch (action)
85  {
88  player->SEND_GOSSIP_MENU(GOSSIP_TEXTID_VEKJIK2, creature->GetGUID());
89  break;
91  player->CLOSE_GOSSIP_MENU();
92  creature->AI()->Talk(SAY_TEXTID_VEKJIK1, player);
93  player->AreaExploredOrEventHappens(QUEST_MAKING_PEACE);
94  creature->CastSpell(player, SPELL_FREANZYHEARTS_FURY, false);
95  break;
96  }
97 
98  return true;
99  }
Definition: ScriptedGossip.h:71
Definition: zone_sholazar_basin.cpp:53
Definition: zone_sholazar_basin.cpp:55
Definition: zone_sholazar_basin.cpp:57
CreatureAI * AI() const
Definition: Creature.h:525
void Talk(uint8 id, WorldObject const *whisperTarget=nullptr)
Definition: CreatureAI.cpp:42
Definition: ScriptedGossip.h:73
ObjectGuid const & GetGUID() const
Definition: Object.h:105
Definition: GossipDef.h:59
Definition: zone_sholazar_basin.cpp:51
#define GOSSIP_VEKJIK_ITEM2
Definition: zone_sholazar_basin.cpp:46
void CastSpell(SpellCastTargets const &targets, SpellInfo const *spellInfo, CustomSpellValues const *value, TriggerCastFlags triggerFlags=TRIGGERED_NONE, Item *castItem=NULL, AuraEffect const *triggeredByAura=NULL, ObjectGuid originalCaster=ObjectGuid::Empty)
Definition: Unit.cpp:869

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The documentation for this class was generated from the following file: