#include <Unit.h>
SpellNonMeleeDamage::SpellNonMeleeDamage |
( |
Unit * |
_attacker, |
|
|
Unit * |
_target, |
|
|
uint32 |
_SpellID, |
|
|
uint32 |
_schoolMask |
|
) |
| |
uint32 SpellID
Definition: Unit.h:1048
Unit * attacker
Definition: Unit.h:1047
bool periodicLog
Definition: Unit.h:1053
uint32 cleanDamage
Definition: Unit.h:1057
uint32 resist
Definition: Unit.h:1052
uint32 blocked
Definition: Unit.h:1054
uint32 schoolMask
Definition: Unit.h:1050
uint32 HitInfo
Definition: Unit.h:1055
uint32 damage
Definition: Unit.h:1049
Unit * target
Definition: Unit.h:1046
uint32 preHitHealth
Definition: Unit.h:1058
uint32 GetHealth() const
Definition: Unit.h:1426
uint32 absorb
Definition: Unit.h:1051
uint32 SpellNonMeleeDamage::absorb |
Unit* SpellNonMeleeDamage::attacker |
uint32 SpellNonMeleeDamage::blocked |
uint32 SpellNonMeleeDamage::cleanDamage |
uint32 SpellNonMeleeDamage::damage |
uint32 SpellNonMeleeDamage::HitInfo |
bool SpellNonMeleeDamage::periodicLog |
uint32 SpellNonMeleeDamage::preHitHealth |
uint32 SpellNonMeleeDamage::resist |
uint32 SpellNonMeleeDamage::schoolMask |
uint32 SpellNonMeleeDamage::SpellID |
Unit* SpellNonMeleeDamage::target |
The documentation for this struct was generated from the following files:
- src/server/game/Entities/Unit/Unit.h
- src/server/game/Entities/Unit/Unit.cpp