| delink() | LinkedListElement | inline |
| getLoot() | Roll | |
| GetSource() const | Reference< Loot, LootValidatorRef > | inline |
| getTarget() const | Reference< Loot, LootValidatorRef > | inline |
| hasNext() const | LinkedListElement | inline |
| hasPrev() const | LinkedListElement | inline |
| insertAfter(LinkedListElement *pElem) | LinkedListElement | inline |
| insertBefore(LinkedListElement *pElem) | LinkedListElement | inline |
| invalidate() | Reference< Loot, LootValidatorRef > | inline |
| isInList() const | LinkedListElement | inline |
| isValid() const | Reference< Loot, LootValidatorRef > | inline |
| itemCount | Roll | |
| itemGUID | Roll | |
| itemid | Roll | |
| itemRandomPropId | Roll | |
| itemRandomSuffix | Roll | |
| itemSlot | Roll | |
| link(Loot *toObj, LootValidatorRef *fromObj) | Reference< Loot, LootValidatorRef > | inline |
| LinkedListElement() | LinkedListElement | inline |
| LootValidatorRef() | LootValidatorRef | inline |
| next() | Reference< Loot, LootValidatorRef > | inline |
| next() const | Reference< Loot, LootValidatorRef > | inline |
| nocheck_next() | Reference< Loot, LootValidatorRef > | inline |
| nocheck_next() const | Reference< Loot, LootValidatorRef > | inline |
| nocheck_prev() | Reference< Loot, LootValidatorRef > | inline |
| nocheck_prev() const | Reference< Loot, LootValidatorRef > | inline |
| operator->() const | Reference< Loot, LootValidatorRef > | inline |
| PlayerVote typedef | Roll | |
| playerVote | Roll | |
| prev() | Reference< Loot, LootValidatorRef > | inline |
| prev() const | Reference< Loot, LootValidatorRef > | inline |
| Reference() | Reference< Loot, LootValidatorRef > | inline |
| Roll(ObjectGuid _guid, LootItem const &li) | Roll | |
| rollVoteMask | Roll | |
| setLoot(Loot *pLoot) | Roll | |
| sourceObjectDestroyLink() override | LootValidatorRef | inlinevirtual |
| targetObjectBuildLink() override | Roll | virtual |
| targetObjectDestroyLink() override | LootValidatorRef | inlinevirtual |
| totalGreed | Roll | |
| totalNeed | Roll | |
| totalPass | Roll | |
| totalPlayersRolling | Roll | |
| unlink() | Reference< Loot, LootValidatorRef > | inline |
| ~LinkedListElement() | LinkedListElement | inlinevirtual |
| ~Reference() | Reference< Loot, LootValidatorRef > | inlinevirtual |
| ~Roll() | Roll | |