TrinityCore
 All Classes Namespaces Files Functions Variables Typedefs Enumerations Enumerator Friends Macros Modules Pages
Roll Member List

This is the complete list of members for Roll, including all inherited members.

delink()LinkedListElementinline
getLoot()Roll
GetSource() constReference< Loot, LootValidatorRef >inline
getTarget() constReference< Loot, LootValidatorRef >inline
hasNext() const LinkedListElementinline
hasPrev() const LinkedListElementinline
insertAfter(LinkedListElement *pElem)LinkedListElementinline
insertBefore(LinkedListElement *pElem)LinkedListElementinline
invalidate()Reference< Loot, LootValidatorRef >inline
isInList() const LinkedListElementinline
isValid() constReference< Loot, LootValidatorRef >inline
itemCountRoll
itemGUIDRoll
itemidRoll
itemRandomPropIdRoll
itemRandomSuffixRoll
itemSlotRoll
link(Loot *toObj, LootValidatorRef *fromObj)Reference< Loot, LootValidatorRef >inline
LinkedListElement()LinkedListElementinline
LootValidatorRef()LootValidatorRefinline
next()Reference< Loot, LootValidatorRef >inline
next() constReference< Loot, LootValidatorRef >inline
nocheck_next()Reference< Loot, LootValidatorRef >inline
nocheck_next() constReference< Loot, LootValidatorRef >inline
nocheck_prev()Reference< Loot, LootValidatorRef >inline
nocheck_prev() constReference< Loot, LootValidatorRef >inline
operator->() constReference< Loot, LootValidatorRef >inline
PlayerVote typedefRoll
playerVoteRoll
prev()Reference< Loot, LootValidatorRef >inline
prev() constReference< Loot, LootValidatorRef >inline
Reference()Reference< Loot, LootValidatorRef >inline
Roll(ObjectGuid _guid, LootItem const &li)Roll
rollVoteMaskRoll
setLoot(Loot *pLoot)Roll
sourceObjectDestroyLink() overrideLootValidatorRefinlinevirtual
targetObjectBuildLink() overrideRollvirtual
targetObjectDestroyLink() overrideLootValidatorRefinlinevirtual
totalGreedRoll
totalNeedRoll
totalPassRoll
totalPlayersRollingRoll
unlink()Reference< Loot, LootValidatorRef >inline
~LinkedListElement()LinkedListElementinlinevirtual
~Reference()Reference< Loot, LootValidatorRef >inlinevirtual
~Roll()Roll