#include <Group.h>
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| | Roll (ObjectGuid _guid, LootItem const &li) |
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| | ~Roll () |
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| void | setLoot (Loot *pLoot) |
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| Loot * | getLoot () |
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| void | targetObjectBuildLink () override |
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| | LootValidatorRef () |
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| void | targetObjectDestroyLink () override |
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| void | sourceObjectDestroyLink () override |
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| | Reference () |
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| virtual | ~Reference () |
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| void | link (Loot *toObj, LootValidatorRef *fromObj) |
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| void | unlink () |
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| void | invalidate () |
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| bool | isValid () const |
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Reference< Loot,
LootValidatorRef > * | next () |
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Reference< Loot,
LootValidatorRef > const * | next () const |
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Reference< Loot,
LootValidatorRef > * | prev () |
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Reference< Loot,
LootValidatorRef > const * | prev () const |
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Reference< Loot,
LootValidatorRef > * | nocheck_next () |
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Reference< Loot,
LootValidatorRef > const * | nocheck_next () const |
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Reference< Loot,
LootValidatorRef > * | nocheck_prev () |
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Reference< Loot,
LootValidatorRef > const * | nocheck_prev () const |
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| Loot * | operator-> () const |
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| Loot * | getTarget () const |
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| LootValidatorRef * | GetSource () const |
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| | LinkedListElement () |
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| virtual | ~LinkedListElement () |
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| bool | hasNext () const |
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| bool | hasPrev () const |
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| bool | isInList () const |
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| LinkedListElement * | next () |
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| LinkedListElement const * | next () const |
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| LinkedListElement * | prev () |
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| LinkedListElement const * | prev () const |
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| LinkedListElement * | nocheck_next () |
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| LinkedListElement const * | nocheck_next () const |
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| LinkedListElement * | nocheck_prev () |
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| LinkedListElement const * | nocheck_prev () const |
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| void | delink () |
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| void | insertBefore (LinkedListElement *pElem) |
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| void | insertAfter (LinkedListElement *pElem) |
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uint8 totalPlayersRolling
Definition: Group.h:160
uint32 itemRandomSuffix
Definition: Group.h:156
uint8 rollVoteMask
Definition: Group.h:165
uint32 itemid
Definition: Group.h:154
int32 itemRandomPropId
Definition: Group.h:155
ObjectGuid itemGUID
Definition: Group.h:153
uint8 totalNeed
Definition: Group.h:161
uint8 itemCount
Definition: Group.h:157
uint8 itemSlot
Definition: Group.h:164
uint8 totalPass
Definition: Group.h:163
uint8 totalGreed
Definition: Group.h:162
Loot * getTarget() const
Definition: Reference.h:94
| void Roll::setLoot |
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Loot * |
pLoot | ) |
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void link(Loot *toObj, LootValidatorRef *fromObj)
Definition: Reference.h:46
| void Roll::targetObjectBuildLink |
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| ) |
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overridevirtual |
Implements Reference< Loot, LootValidatorRef >.
void addLootValidatorRef(LootValidatorRef *pLootValidatorRef)
Definition: LootMgr.h:343
Loot * getTarget() const
Definition: Reference.h:94
| int32 Roll::itemRandomPropId |
| uint8 Roll::totalPlayersRolling |
The documentation for this class was generated from the following files: